Unlike engines of past, with huge leaps in technology from one to the next, adding a 1, 2 or 17 to the source engine would just be picking random points in time with no quantifiable meaning.
“ooh, HL2 is Source 1, Lost coast is source 2, Portal is Source 3, L4D is Source 4…”
They are on source 10 now. Stop worrying about it.
There’s already an engine that works that. It’s called Unreal.
Call me old fashioned, but I prefer brush-based level design supplemented by models, rather than modeling everything and importing it in to the editor. It just feels more…right. Organic, I guess. It’s easier to repurpose stuff, or reuse it. Lets it grow naturally. Takes a lot of the hassle out of design, makes it possible to make good levels by just using the editor, without learning a modelling program. That’s not to say that modeling doesn’t have it’s place, but it’s just not practical for hobbyists to spend thousands of dollars for a single program to allow them to do something else that’s free, or sink thousands of man-hours into mastering an open source program such as Blender, just to get their first steps done. I can find plenty of great maps that use no custom content at all, just the stuff already made for the base game.
I’m in no way saying that Hammer is perfect, or that it doesn’t need an update, but getting rid of it or drastically changing the core of how it works is not going to improve anything. We don’t need to turn Hammer into another UED, or, god forbid, another GECK, capable of changing anything in the game but with next to no documentation, user friendliness, or stability.
I’ll tell you what happens when HL3 gets released: We’ll all go play it.
I’ll also tell you what happens when BM gets released: We’ll all go play it.
Do the two interfere with each other? No, it’s like getting two Christmas presents instead of one: it’s double awesome.
So, if HL3 gets released before BM, at least we’ll have something from HL to play while we wait for BM. Or vice versa. Though at least we know Black Mesa is in development. What do we know about HL3?
my theory is that half-life 3 will be released when black mesa is released, just becuase when they both come out at the same time minds will be fucking blown and there wont be enough gordon to go around.
(“Non-Dev” opinion: I don’t code in Source)
I kind of like the enhancements other engines have had, with UE3’s dynamic loading and “playable level editor”. Still, I’m kind of impressed that by now, Source is one of the last engines that lets people make C++ additions / changes to the game. (UE3, if I’m right, has you working in UnrealScript unless you get a developer license)
Yeah, it does suck that fewer and fewer games allow modders to mess around with the source code. It kind of prevents the creation of total conversions. On another note, dynamic map loading would be awesome for Source. If it loaded the next map/connecting maps in the background, it would probably completely remove ingame load times on mid-to top-end machines and significantly lower them on the lowest-end ones.
The constant loading is one of the things that bugs me the most about Source, and it bugs me even more that Valve seems like they don’t see the need for a new engine .
I am going to take the initial question of this thread and twist it a little. Will HL3 Beat BM:S?? The race is on! I think Black Mesa will win since there are no "3"s in the name.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.