Half Life 3 vs Black Mesa

I’m not going to be one of those people that moan about release dates. As I honestly forget this even exists for months at a time. HOWEVER, with all the talk of Half Life 3 getting announced this year I was reminded to check on BMS.
Apparently nothing has changed in my absence… I treat this with a “Meh” of mild disappointment, but such is life.

I’m just going to point out the very real possibility that Half Life 3, hell even source 2, might be announced and out before said BMS… Which leads me to what that could mean for this mod.

I mean I’m not saying peeps should decide “Lets port this to Source 2” because that would be f*cking rediculous. I’m merely pointing out that it would probably lead to another resurgence of interest and productivity. It would also mean that the Source engine is officially outdated tech, because lets face it, the things starting to look a bit ropey.

Anyhow I’m just wondering if the guys making this mod, have thought about what happens when Half Life 3 happens, and what everyones take is on the mythical beast that is HL3.

Apologies if this seems a little erratic. Its 1am as I write and I’m shattered.

Probably catch you all in another six months. :freeman:

Nothing happens. This mod isn’t competing with HL3. HL3 being announced will not affect this mod in any way.

Things are getting done; devs post here quite frequently… just no major announcements are expected until the game is done.

Is it a bit crass to say in before the lock?

Don’t worry. You’ll be seeing HL3 and a fan remake of DN:F as it should have been before this mod comes out

There is no HL3.
Your speculation is as silly as me saying, “How will the announcement of the Second coming of Christ affect the development of BMS?”

I wouldn’t even consider porting BMS to Source2 should it surface before BM. 'cause then there will be those people demanding HL2 to be redone in that, too.

And as far as I can tell from what Valve said and hinted towards HL3 - it’ll take a looong time, before it surfaces. I bet Valve’ll rather release CS:GO and then start milking it with always new items for the Mann Co. Store and puchaseable maps. After that there ist L4D3 and Portal2:the Adventures of RatMan.

I just wanna say, striker, I found it amusing to see you wrote “ist” there, and then I saw you come from Germany. I dunno, it was just… Cool. That is all :stuck_out_tongue:

" I’m merely pointing out that it would probably lead to another resurgence of interest and productivity." Was the main point I think I was getting at. Maybe “productivity” should be “activity” instead. I personally would like to see this done, and all mods suffer from loss of momentum as time goes on. People leave and other people take over. Surely a resurgence of interest would be beneficial, as the more people working on something the faster stuff gets done.

As for the “there is no Half Life 3”, Valve have said they are not doing more any episodic stuff, so unless HL2 episode 2 was the very end of Half Life, then the obvious answer is HL3 will finish off the story arc currently going. And if you look at the times between Half Life and Half Life 2, its roughly the same length of time Valve disappeared off to make the source engine after the first game. So me making a guesstimate is not utterly far fetched. Considering the post saying “how much would you pay for this mod if it was retail” asks a sillier question much more akin to asking after jesus’s second coming, I would have thought asking a possible “what if” scenario would not be met with such a high level of cynicism.

As for BMS competing with HL3 I don’t think I ever said that.

Jokerine, you’re totally right! Damn, it slips through sometimes :wink:

Well, according to this, probably BM first…

Don’t there have to be a first coming to proceed to the second?

There was, 2018 years ago.

As for BM vs HL3… since there is no connection or competition between Valve and the BM tm, there is no point in speculating about it.

what a terrible wooooooord (it’s not even a word)

Are you kidding me? Us engineers use it ALL the time (Granted, I find that word annoying, but whatever).

There will never be a source2. they have builds based on year of release. Ya know, that whole modular upgrade over time thing. Also, if the BMS dev team upgraded to the 2007 SDK from the 2004 SDK, tey could do it again

But surely if the source engine recieved a total overhaul, as in they went back and redesigned the whole engine then it would be a source 2.0 engine, much in the way epic number the unreal engine. I can only see the iteration setup lasting a little while longer, as there are some serious shortcomings to source today compared with competitor engines. I think if those shortcomings could be easily knocked out then valve would have done so long before portal 2. In the end source will probably be redone completely.

  1. what’s it going to change?
  2. why bother?

While I’m not sure of the details, I’ve heard quite a bit about how behind Source is compared to other engines. While just modifying it doesn’t really bother me, they’re going to have to entirely rewrite it/replace it eventually.

After they took care of so many performance issues in Portal 2 I believe the biggest shortcomings left are in Hammer, due to hammer being a direct port of WorldCraft, which can probably still make quake 1 maps.

The way it’s going now, some day entire maps will be just a giant .mdl file in a skybox-mapped hollow rectangle.

The whole point of a modularly upgradeable engine is you don’t have to do a complete overhaul. That is why valve did source the way they did. when you compare source 2004 with source 2011 they are different engines with very different features but still an evolution. All the little bits like facial animation in the episodes or HDR in lost coast or the director in L4d are all features that can be added without a complete overhaul. Realistically, if you go by yearly builds then the orange box source is source2 so BMS is already on source2 so you dont have to worry about it.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.