I want Source 2’s new graphical features to directly add to gameplay. I’m not sure if that’s the best way to put it… Think about Portal 2 and the gels. They created a really cool graphical effect and made it into a really interesting gameplay feature. I want to see things like that in HL3- physics puzzles taken to a whole new dimension.
Valve knows plenty about putting together good graphics and good gameplay, and I have no doubt we will see that in a new weapon or tool. It’s hard to beat the crowbar and gravity gun, but I’d like to see a third new weapon, perhaps one that takes advantage of new graphics.
Despite the competition from other 3D engines (now more than ever), I know they will surprise us. Even if HL3 doesn’t have the massive polygon count/huge number of effects we see in other games, it will still look stunning; Valve knows how to be resourceful.
On a side note, there will be new water effects. Furthermore, when HL2 is upgraded to Source 2, I guarantee they will be included… 15 years from now, we will see HL2 remade in Source 2. The mod will be called Black Mesa: City 17.[/SIZE]