Half-Life 2 weapon mods?

So I played through Black Mesa using IIopn’s weapon animations and redone weapon models. Frankly, I was very impressed with the final product, and since I’m just about to transition to Half-Life 2 (going through Gordon’s story), I wanted to ask if the same exists for Half-Life 2. I found a few of IIopn’s stuff for HL2, but it’s mostly whole model swaps and only seems to exist for a few weapons.

Are there any other weapon mods around? Preferably such that don’t add a ton of extra Counter-Strike weapons or iron sights aiming, or mess with weapon stats and such? Frankly, I don’t have a problem with Half-Life 2 itself. Yeah, it’s a bit of an old game and the graphics are dated even with the upgraded Source engine, but it holds up fine. The only aspect I have an issue with is weapon models, since those have aged the most poorly plus Valve have never been very good at animating weapons (look at L4D2).

I know there’s some kind of Cinematic mod that adds a bunch more weapons and I’ve seen a few more that add real-world guns into the game, but that’s really not what I’m after. Half-Life 2 takes place in a sci-fi future. I like that it uses mostly fake guns. I also like the weapon balance in the game itself. Just looking for a cosmetic facelift, is all.

OK, so nobody knows. Fair enough :slight_smile: How about a simpler question, then?

I found a number of really cool alternate weapon sounds for Half-Life 2. I can do without new weapon models and animations, custom sounds will do. But I can’t get the custom sounds to work, either. I figured out what folders to make and where to put the sound files, but some of them just plain don’t work. Short sounds, like the various sub-second clicks of the pistol’s reload animation, just don’t play well. Out-of-game, I can play them just fine in, say, Media Player Classic. In-game, however, reloading my gun sounds like I’m trying to connect over a dial-up modem - broken, scratchy, dilated audio. I haven’t the slightest idea what to do about this.

Does anyone know how I can get the custom sounds to play correctly in the actual game?

Smod.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.