Half-Life 1 Weapon Model Issue

I set the FOV to 1 in HL and tried to walk around. It’s like enabling binoculars mode.

Screenshot :3 ?

I’m pretty sure the FOV only goes down to 5. In source at least.

120 looks distorted as fuck, how can you stand to use that?
Let me guess; you’ve been using it for years in multiplayer games to give you an edge over lower-fov players? Am I close?

I was curious too… so I went from 90, to 1 (or 5 or whatever), back to 90, then to 150 (which is the upper limit).

Dear god, that’s trippy as fuck

Field of view of 1 and of 150 are both terrible. Maybe I’ll try playing through HL with a field of view of 1 and see how hard it is.

It’s impossible. :smiley:

I like how when he reloads, he drops the empty mag, and a new one magically floats into his hand.

But we already knew Gordon has telekinesis from HL2.

Looks to me like it’s the same one that drops down and then floats back up.

Bouncing magazines. Never have to reach into a side pocket or keep a magazine in your off hand again.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.