It reminds me of the Welrod
Do not miss your target because you have to reload after each shot.
It reminds me of the Welrod
Do not miss your target because you have to reload after each shot.
you don’t. With such a barrel, you can proceed to kill every motherfucker in close combat. Just one, precise hit in a face…
Who cares about shootin’, stab the fools in the eye with that long barrel and enjoy the chaos.
This topic is full of shite, everyone knows the B.F.G is the ultimate win.
BIG FUCKING GUN
That’s the ghey “Bio Force Gun” from the even gheyer movie
The REAL BFG maybe, not that piece of shit from the atrocious film.
And the real one is from Doom 1 & 2, not any of the later Doom or Quake games, btw.
Agreed. That movie blows. Even the actors think so.
Yeah well I liked that specific scene though.
No it’s from REAL LIFE.
tbh I always preferred the one from Unreal4Ever for UT99
Who could look past the Jackhammer, one of the truly automatic shotguns. We’re talking about 12 shells fired off at an assault rifle rate of fire for perfect room clearing ability. And if you ever have to run away from your enemy you can attach and explosive to the bottom of the magazine to create the “Bear Trap” land mine!
Oh, Max Payne used to whoop some ass with this one.
USAF experimental Precision Laser
Not instant-kill, but pinpoint accurate. Described as a long range blow-torch. Main use is to destroy ICBM’s.
Yes, a fake image. Trying to find real 747 pics.
No kidding. especially the bullpup line. There’s just something about bullets that do massive trauma that make me happy.
But it’s classic cos its in CS
fix’d
Seriously, though, I hate anything bullpup. It looks so easy on TV, but I can never comfortably reload one. I would much rather shoot a standard magazine clipped gun, or load the bullets in myself.
wouldn’t know, never shot bullpup
probably something to do with the fact that I’m 15
biggest thing I’ve ever shot is .30-06 (or 12 gauge depending on how you look at it)
but are they seriously that bad?
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.