I don’t get it.
I’m starting to get mad on why the duck this doesn’t want to compile.
Everything in the “compile” process, is this
Created command line: C:\Program\Steam\steamapps\skumberg722\sourcesdk\bin\orangebox\bin\studiomdl.exe -game "c:\program\steam\steamapps\skumberg722\team fortress 2\tf" -nop4 -nox360 "C:\Documents and Settings\loodeeeeeeeeeeeeeeee\Skrivbord\bucket\ducky.qc"
And heres the .qc file
$cd "C:\Documents and Settings\loodeeeeeeeeeeeeeeee\Skrivbord\bucket"
$modelname "player\items\heavy\heavy_domination.mdl"
$model "Body" "bucket.smd"
$cdmaterials "\models\player\items\heavy\"
$hboxset "default"¨
$hbox 0 "bip head" -4.712 -9.009 -5.734 4.712 0.007 4.244
// Model uses material "\models\player\items\heavy\fucking_bucket.vmt"
// Model uses material "\models\player\items\heavy\fucking_bucket_handle.vmt"
$surfaceprop "wood"
$illumposition 0.349 0.000 80.672
$sequence idle "idle" fps 30.00
Steam IS running when GUIStudioMDL is too.
This makes no sense at all, but I can almost feel it is the most obvious thing ever, just that I cannot see it.
Anyone?