[WARNING: DEVIL’S ADVOCATE APPROACHING]
I wanna say first, I did play through the whole thing, and I loved a lot of it. The lines were good, there was a really interesting storyline, good characters, etc.
What I didn’t like was ironically the one thing that makes it a game; the puzzles. For its day, GF was pretty incredible; but looking back on EVERY adventure game from that era I realize quite plainly that the puzzles don’t make any damn sense.
“They’re coming in through the portside door! Hm. Maybe if I use the anchor in a convoluted scheme to tear the entire boat in half, it will help me get away!”
What kind of logic is that?
Don’t get me wrong; some of Telltale Games’ and Phoenix Wright’s newest ventures have bordered on easy, but being too hard means it’s just a back-and-forth to GameFAQs, and no one likes that.