Looks like next gen, or I mistaken?
It does not look like next gen. How do you even think this?
How does next gen look like exactly?
Not like the GTAV screenshots posted . It doesn’t even seem to look much better than IV.
everything involving directx10 and 11 are next gen. GTA IV won’t have any of it.
I’m betting GTAV will have DX11 support as MP3 did. I wouldn’t call those next gen though.
MP3 had dx11??!!
My picture of Rockstar suddenly changed a bit.
MP3 was a proper PC port.
How many times does this fucking have to be said?
GTAV will at least have tessellation. Though, I hope they go for displacement maps this time. The smooth surfaces in MP3 were cool, but it would have been cooler if they accentuated every wrinkle in the faces.
Cut the shit.
It looks amazing, I dont care what Gen its considered, it looks better then 90% of the games out there. Its close to on par with Battlefield 3, in terms of believability, maybe not polycount or engine sophistication.
Despite the optimization or ‘gen’,
This is going to be sex.
All of it.
I’m not sure if polycount is going to matter if it sports the tessellation that Max Payne 3 does.
Technically it’s pretty standard, but the jump in the quality of assets from GTAIV is amazing. Everything terrain related in GTAIV looked like total trash, but now it’s a treat to look at. Thank you Red Dead Redemption. Hopefully the Max Payne 3 informed shooting mechanics makes for a much faster and more spontaneous GTA.
I look forward to GTA V a lot because of that type of stuff xalener. Rockstar is a company that in my opinion is pretty good at learning from the games they make. I hope they use past experience to improve upon GTA. However I also hope it is its own thing too, in the way that GTAIII, GTA:SA and GTAIV all stand apart with their own unique but not necessarily better ways of doing things.
I just hope the story of GTAV continues the more serious tone of IV. I’d avoided the series until IV released because most of the stories were too satirical. IV had a lot to say about America, the American Dream, and other subjects underneath all the humor and references to the shootout in “Heat.” Hopefully V will confront plenty of tough subjects head on and merge it with the game in a way that isn’t disjointed.
At the same time, I’ll be pissed if they ditch the satire.
I did love the immigrant POV though. I loved how it was a pretty believable account of the trials any foreigner would have to deal with in a highly Americanized area.
Something makes me think GTAV is going to focus on the economical type shit. The one percent and all that. May be a dead horse by then, but it will be interesting if that’s what they do.
Yup. With tessellation at least too. How did you not notice it unless you don’t have a DX11 card? It should have defaulted to it.
It does look nice but I’d say it has more to do with the lighting than anything else, although the game is graphically better, it’s not that much of a difference. With an ENB mod that pretty much only changes lighting, GTAIV looks amazing too. I’m going to say that the next true leap will be when ray tracing becomes playable in real time and is used in a game. The thing that bugs me though is that GTAV seems to be using that distance haze effect that’s so common these days. Just Cause 2 didn’t have that I don’t think. I wonder how they were able to do it but nobody else can.
JC 2 is a flat looking game. Fog conveys depth. Plus, JC2 does use the effect in the mountains. Judging by the location the game is set in, and the real area that the place is based on, I’d say the fog is definitely warranted.
look atdat shit
Big one
Also, it’s not just a leap in lighting. The overall quality of the landscape is miles ahead of GTAIV’s well arranged boxes.
Just Cause 2 was a fucking amazing looking and playing game. For me, it’s pretty much everything I would have wanted in a Mercenaries sequel, minus, of course, the actual Mercenaries sequel. (Said sequel was a buggy atrocious mess)
A sad one indeed.
Plus, I didn’t say it didn’t look good, I said it looked flat. It’s to be expected with high forested environments though. It’s hard to convey depth when all you have to work with is basically different frequencies of noise. All you get to rely on is mountains and close trees. The middleground just all blends together. Fog is the only way I can think to combat this in this type of situation.
So far, it looks like GTAV is combating this with fog and lots of “long” landmarks like rivers and walking paths.
I mean it look very different from what we saw, and it’s very realistic. I wonder what level of animation would be.