Got a Quick Suggestion? - Small suggestions that don't need their own thread

Well it just seemed silly how you never ever found ammo for a weapon unless you had the weapon already. How convenient that you find an experimental weapon, and suddenly ammo for it is easily found, despite it never being found anywhere before.

Now that depleted uranium came up I’d like to suggest, that you change the U-235 on those depleted uranium boxes to U-238.

Since natural uranium has over 99% U-238 and less than 1% of U-235 and depleted uranium has even less U-235, it would be more appropriate to have U-238 on the box.

Either that, or change the name to enriched uranium.

or change it to just say ‘SCIENCE’ on it

This.

That would blind anyone who looked at it wouldn’t it? :fffuuu:

Not me. My monitor is set to limit the number of science that gets through it.

And I am perfectly happy with the last chance to pick up both of those weapons. Yes, they are experimental, but the one is introduced for the first time a couple levels down at the beginning of Lambda complex, so it wouldn’t be surprising to find a backup there. And the other might have been on loan from the Lambda team to the Questionable Ethics team to see how it reacted to Xenian life.

There, problems solved.

Or some kind of abomination that merges the two.

Or he’s some kind of idiot that filters out science with his own stupidity… Wait, we’re talking about me…

I’d like to see a type of “Teaching” level. A large room or a looped hallway featuring developer commentary on how the game was made, as well as showcasing how parts of the game was made, and allowing us to look at models or ideas that were cut from the game. I’ve always enjoyed these kinds of things in Half-Life 2: Lost Coast, or L4D, where you can further appreciate the work that’s gone into the mod and learn a lot about the developers and the process.

Pshhhh goodluck. I think they are concentrating on getting the game finished, let alone do anything remotely like that.

You will appreciate it enough when you play it, i’m sure.:jizz:

perhaps something to attach onto the monorail for support.

That already happens to an extent. You find ammo for the crossbow before you get the weapon itself, and I’m sure there are other examples. I agree though, it would be nice, but not when done over the top. Just one or two examples of a particular type of ammo perhaps long before you find the weapon. It would make sense for the player to pick them up though - it’s not as though Freeman would go ‘well I seem to have found some shotgun shells but no shotgun. Oh well, have to leave them here - no chance whatsoever of a shotgun showing up around here.’

I meant mainly the boxes of Uranium. I mean, who goes around collecting boxes of Uranium on the off chance that they’ll find an experimental weapon that uses it? Besides, correct me if I’m wrong, but don’t you get the Tau Cannon with full ammo anyway?

Probably some sort of automatic science gain control device.

I think this one is actually older - but it does have supports!

I was playing Crossfire recently, the original, and I realised one key annoying feature, the long hallway that leads towards the test bunker, it leads right off from the middle of the action so everyone can look down it, and on the other side is the large space with the bunker on the far side, where you can be kill from any direction. The biggest cause of death down this hall is rocket launcher and gluongun, the things shoot straight down, anyone in the hallway cannot escape.

My suggestion is, have a small room coming off the hallway, half way down it. That is all it needs, so players can go into there for cover, lure the attacker down the hallway themself and then have a closer-combat so explosives are less likely to be used.

i recently saw the hazmat soldiers in fpsbanana and wonder could you make the hands, feet and head smaller for realism? right now, they’re a bit too large and blocky.

It looks fine to me…I think you’re just crazy.

Ugh, that picture is mad old. Look, none of the terrain is displacement-mapped. It’s all flat blocky brushes.

change the hecu to this:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.