Philanthropist?
Edit: That was extremely late. I apologize.
Philanthropist?
Edit: That was extremely late. I apologize.
Of course I would expect that from a trigger-happy grunt like yourself. :hmph:
[COLOR=‘Black’]Just kidding, I love you <3
(puts arms out for hug)
“What? No, Mr. Someguy, I wasn’t trying to choke you, I was just trying to hug your little neck.”
in his post there are some letters that are black that you haven’t read.
SUGGESTION: have little silhouettes of the ammo next to the ammo count
Oh, I read it. I read it hard.
You mean on the HUD or the ammo pickup indicators?
ammo pickup indicators thats what I meant but I couldn’t find the words when I was trying to type the suggestion.
Would anyone like to choice between the old and the new end - where I could completly save and possibly kill G-man(without regard to HL2)?
What? The end will be the same as in HL.
tedium
and why not to want to choose?..we have always wanted to kill G-man
They’re not going to do that.
Because this is a Half-Life recreation, not a whatever-anyone-fancies version of Half-Life.
/sarcasm
Oh yes. And we can add a rpg-leveling system, red jam around the edges of the screen whenever you get hurt, and best of all, iron sights!
/endsarcasm
^ Yay!
God, not again :fffuuu:
righto
Near 300 pages, yeah, I’m not going to read them all… good luck to you who are reading them…
anyway the lockers in the beginning, I don’t care if they’re the same or not, but shouldn’t there be a Kleiner and Vance locker at the minimum?
I just wanted to suggest the idea of making it so that when you shoot a Security Guard in the helmet, he won’t die of a headshot. I mean this as in, the security guards helmets are completely useless to them if they can’t stop bullets and obviously the Security Guard’s armor is made for fighting humans using guns. (hence the bulletproof vests) So they’ll almost completely die but they won’t be dead. I think that it could be done but I honestly don’t care if it’s at any point implemented.
According to what I read, the lockers at the beginning will have the names of the mod’s devs.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.