Got a Quick Suggestion? - Small suggestions that don't need their own thread

You’re hired!
As soon as I get a new shoe-douche from all this “pussy-footing” I’ll be all ears so that you can tell us how we can finish what is arguably the largest mod project in history, being worked on entirely in all of our free time, for no pay, from scratch!

That doesn’t seem possible, the Mp5 grenades are contact centrifuge-based. Or was that an intended joke?

no it wasn’t , i seen that in some game…

I don’t think it was. I think he’s talking about the grenades being like the are in CoD 4 or STALKER, where if you fire them at too close of a distance they don’t arm and therefore don’t explode.

Not that I agree, however. I think they should keep them as-is. Explosive self-ownage for all!

That happened in the hospital in Episode One. A dead poison zombie and a bunch of headcrabs crashed through the ceiling. Scared the hell out of me the first time through.

Where at? I need to go back and replay EP1… I just ran through it.

Would it be possible to make the timer on the grenade start when its left the hand and not when the player clicks? I blew myself up alot when I first started play HL because I didn’t notice that I held onto the grenade for too long and when I released it blew my face off.

There’s a reason that grenades do that. It’s so that you can cook them off so that (with a little luck) they explode right when they reach the enemy and the target can’t run away.

Aww… will they atleast be a bit heavier?

I’ve got a few issues with the Power Up section designed by Kim Dahlgren shown in the media section. I don’t mean to offend in any way; the actual design of the level is fantastic, but there are a couple of minor issues that could be addressed. The good news is that they would be quite simple and easy to change. I’ve voiced some of these issues before, but I think they might have got swamped in the post-media release frenzy. If they’ve already been addressed then ignore this.

The first thing is that it all appears very monotone. I know it’s meant to be an underground power station and as a result would be fairly dark, but I think that just a small amount of colour would do the map a lot of good. If you compare it to the original (in the top-right hand corner), you can see that the difference is quite noticeable. You have both the red of the handrails and the red light behind the soldier, along with the blue lights to either side. This variation in colour achieves a lot.

Alongside the changes in colour you have a change in light as well, which makes the whole area look far more dynamic and appealing. The red colours also stick out to the player immediately and draw the player’s attention.

Essentially, I think a red light would work very well in changing the mood, but any other feasible way of implementing colours would do just as well. I would even be tempted to light some areas of the map using just the red lights, as they create a brilliant atmosphere.

Another minor thing is the sign that says ‘Power Generator.’ I realise that it’s meant to be nostalgic, but to me it appear pretty unrealistic. I can honestly say that I’ve never seen a sign like that. Since we’re on the subject of colours, I would suggest making it a blue sign with white writing. The whole map appears pretty monotone in this regard, so the sign at the moment doesn’t really stand out.


Also, is it just me or are the gun flares in this screenshot ridiculously large? In my opinion it would look far better to have them smaller.

Add the Vance family photo near the test chamber…

how bout , monsters don’t hurt you when you only touch them … it was a killjoy for me in hl1

The BM team is not like valve, they’re not commercial, so they don’t have to give us release dates that they’ll be delayed past. :wink:
EDIT: Whoops, I missed a page. This is about the release dates on the previous page. :frowning:

I don’t think there’s any problem with the area being monotone, It’s not like every year someone is going to go down there and paint it red again. :expressionless:

I think the Dev team have made these maps far more realistic then Valve have with Hl1’s colours.

I do agree to most, Just not the first part.

Same here. The gun flares really do seem exaggerated though.

I know. A bit too strong for my taste.

To be fair, the gun flares might look misleading in a still screenshot, they’ll look different in their animated form. I don’t remember them looking ridiculous in the trailer.

They didn’t look ridiculous in the trailer, But in the screenshot, You see, It is at the frame where the muzzle flash is at it’s strongest, And that is actually over with very quickly in the animation.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.