“2009” is a bit vague, methinks.
No, but without a firm deadline this whole thing will just drag on and on.
“2009” is a bit vague, methinks.
No, but without a firm deadline this whole thing will just drag on and on.
I remember this being discussed before, but I can’t remember the conclusion (if any).
Scorch marks might be difficult to do without looking crappy - that being said, I guess that could make use of grenade effects too?
They have a firm deadline. 12/31/09 at 11:59 PM. If it is released earlier, great. And again, I would rather play the finished mod the way the devs envisioned it than play it before it’s ready.
All of these posts are going to be deleted, by the way.
DAMN! NINJA’d again.
I think that the grenade effects would be fine, personally.
Yeah. Plus the grenade acting as a phys prop and going up into barnacles.
Wait what?
He’s talking about this, from the first page (answer: probably yes):
Yup.
So basically he was saying yes to all of my posts so far in this thread? Which is why he quoted my most recent one?
Yeah, it was a bit hard to understand what I was saying. I was agreeing with what all that you said, and what was said a long time ago.
Now im confused…
He is agreeing with everything I’ve said. Now I feel good.
how 'bout , if you secondary mouse the machinegun where the grenade is supposed to come out , and you’re aming close enought to hurt you , it bounces?
The Tau cannon overcharge would probably leave cracks in any solid surface nearby, especially in concrete, just because of the massive amounts of energy. Any physics props would either fly back or be destroyed, depending on how high their health is, and NPCs standing close by would be injured or gibbed. Of course, the trade-off to the damage caused to NPCs is ofset by the larger amount of health the player would lose, considering they’re at the centre of the energy surge. BTW, is the alt fire on the Gluon gun going to do anything useful in Black Mesa, or just have freeman’s hand turn the thingy/do nothing?
Nothing like before if I recall
What if it behaves like a grenade explosion, except that the decal that goes on the ground represents cracked ground or something? Unfortunately, that would probably be really hard to make the texture look good on any surface. Oh well.
You can have different impact materials solely depending on the surface it hits, for instance you can have a different effect hitting wood and a different one for concrete. Though, the only question would be if something like this would take to do all the textures for and make them work for the different surfaces - or, if it’s even worth the effort
Yeah, sounds like a lot of work. I don’t think it’s really worth it when a generic scorch mark would work… :[
or a message on the ground saying " boom happend here "
The dev team have internal schedules, milestones, and deadlines, they just aren’t telling us them because they don’t want to get hopes up on a release date they might miss. If the site hadn’t gotten nuked I could link you to where Carlos the project head told us this.
This, you mean:
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.