Got a Quick Suggestion? - Small suggestions that don't need their own thread

reading the faq doesn’t involve reading all of the thread :wink:

see my sig

If there’s still any confusion about free-aim, here’s a great demonstration in the Source mod Resistance and Liberation (really fun, by the way ^_^)

https://www.youtube.com/watch?v=3Lljc3TSZTU&feature=channel

When he aims far down the sights, it limits his aim to the center of his screen, but when in a ‘loose’ ironsight or when shooting from the hip, his aim is not limited to the center of the screen and can move a lot before making him turn. Red Steel and CoD3 (both for Wii, I mean) are some popular-ish examples.

I’m not telling you that implementing free-aim is a good idea (it’d actually ruin the mood of BM in my opinion), but it is by no means bad.

Can I just ask what’s realistic about free-aim? It’s essentially shooting out of the corner of your eyes. Not many people with common sense do that.

[QUOTE]
believe me its realistic. you have no idea… Imagine leaning against a wall. Free-aim could help you shoot enemies at an angle which is alot better than using the shitty tilt function

Where exactly did I violate the FAQ, tho?

It is realistic–you move your arms before your body when aiming. Not using free-aim makes you look like a :what: robot. It’s definitely not being put in BM, though.

Thank you. here we have someone who agrees its realistic.

What if it was an ON/OFF feature in the game. That would be really cool

What? You move your arms in regards to where you’re looking when aiming. By your own logic, neither way is realistic.

Well, what do you know? I have that theory too- It shows up in your image processing centres, unless you’re (as in the HEV user, not Gordon) wearing a helmet, in which case it’s on the visor and there’s no needle stuck into your spine.

Free-aim has no place in BM, because not only it is a major departure from the series’ gameplay style, it also wouldn’t feel right in a game like this.

Now for realistic games like Red Orchestra or Operation Flashpoint, it makes sense that feature is there.

You aren’t wearing a helmet–you don’t see a helmet on the suit when you snag it, and in Opposing Force, you see Gordon without one. It’s not canon, but whatever.

If you see an enemy in front of you, you shoot him (yes, this is assuming that you are shooting people). If you then see an enemy slightly more to the left, you just rotate your hips a bit, line up the sights and shoot. If you are always aiming in the center of your vision, then every movement you make will move your feet. Well, that’s my reasoning. It’s not very good. :meh:

I think that it’s cool and realistic though. I still don’t want it in BM.

So you never turn your head?

If you’ve seen documentaries about Special Force units doing building assaults, you might have noticed that they always line up their weapons with their head, meaning the weapon aim is “locked” with the head movement. So we can assume that the only inaccurate thing the HL series does in respects to weapon handling is holding it at the hip level. :freeman:

I guess your head moves with the hips? I already said that the reasoning was bad. :expressionless:

Free-aim also adds a new mechanic to the game. Instead of putting a dot in the center of your screen that guarantees death at that spot, it makes it a bit more tactical: you have to aim within your screen to hit targets. In a game with no crosshair, i.e. RnL and Insurgency (INS does have a tiny bit of free-aim which is hardly noticable), it can make gameplay that much better.

well, imagine your trying to shoot someone who is standing on something which is two feet above the ground. Normally the camera would move upwards when you aim at him, but in free-aim the camera would stay still and only your arms would move upwards to shoot him… so yeah, thats pretty much realistic to me :slight_smile: The camera should only turn when something is not in your field of view or focus.

If you still have a problem with free-aim, then what about if it was an ON/OFF feature? I bet you have something to say about that too. btw, I’m not on about you Yronno

It shouldn’t be included merely because it will add extra development time and most people would choose to play without it for a more “Half-Lifey” experience.

What NickAV said. Also, you didn’t answer my point about shooting where you look. Notice how I say “look” and not “where your body is facing”. It’s not realistic to shoot slightly above where you’re looking. As Maxey said, anyone proficient with firearms shoots directly down their line of sight. Their line of site isn’t 15 degrees above their head.

Free-aim is only something that would be included if there were ironsights to complement it. Otherwise there is no way to take a well-aimed shot, instead of moving around to what you think is the center of your screen, or ‘walking’ your shots there. And it’s already been stated many times that there is no way ironsights will be included in the game.

But, I won’t lie, I would likely jizz myself if there was a slow, gritty, realistic and tactical version of half-life. :jizz:

This just gave me a major idea.

Remake HL1 in the Trespasser engine!

Fuck, I’m such a genius.

If you actually know how to hold a gun you aim it like this:

Notice that the stock is held in place against the shoulder, lined up with the shooter’s eyeline. When aiming they don’t shift from this positon, only turn their waists.

The firing from the hip argument doesn’t work becuase Gordon doesn’t do that.

Chest level then.

Then again Gordon Freeman is a fucking physicist, so he just calculates where the bullets will hit before each shot, meaning he could shoot from his ass and still hit a grape from a mile away.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.