In games that don’t have crosshairs, it makes sense to have some free-aim. You shouldn’t immediately assume that the center of your view is where you’re going to hit. Your gun may be a bit off, assuming that you’re shooting from the hip (a la INS). Free-aim is cool in some games, and not in others. It would kill Half Life.
Ah, there we go. Every-time I posted I was wondering where I could find a perfect picture to complement my argument and that one is definitley it.
To that comment about shooting a guy on a box, you would look up at him as you shoot. You wouldn’t just move your hands unless you were trying to be cinematic and look “cool”. If you were actually shooting to kill, you would most definitley be looking straight at your target since it increases efficiency and accuracy.
The crowbar… The CROWBAR!! Is it not the very essence of Gordon Freeman in the original game? I feel it needs to seem as an extension of your mouse, nay of your very hand in Black Mesa; I feel it deserves lots of work and attention to feel just right for the player. From the trailer, it’s looks more like you’re spanking a class-mate with a ruler.
Please, developers, have the crowbar pulled further back, towards the player, when in “stand-by” mode, so it can produce a larger swing. I would even be willing to give up a fraction of time between my fire-click, to the impact of the crowbar, for a realistic-feeling, large swing. So:
CROWBAR
-Pulled further back in stand-by
-Larger swing (real SWING, like you have bad intentions. Preferrably a “SWOOOOSHH” too.)
-Slight delay between click and impact of weapon.
This “slight delay” which may be fine to you may bug the hell out of everyone else. A large swing may be unnessecary, Gordon is meant to swing it fast, not all that hard. As for this “stand by” mode, isn’t the way it’s held normally?
Literally billions of people like yourself have complained about the crowbar in the trailer.
Possibly, but no.
I didn’t mean realistic in a military sense but rather in the sense that the player feels as though he has a body within the universe of the game. How can you reject free-aim totally?? Some of the greatest FPS’s which are due out in 2010 will have free-aim. Its only you and some other dudes on this forum who are against free-aim. Fair enough, your argument would’ve been more credible if you’re saying it shouldn’t be put into BM, but judging from the way you’re speaking, its as though you’re rejecting the idea totally even for other games. I find that very weird sir
Its like what the other guy said, BM would feel robotic without free-aim and I’m afraid that’s the reality of most FPS’s nowadays
Dude, I’m afraid you’re on an impossible crusade to get free-aim on a game that has no use for it.
HL is an arcadey fast paced shooter, not a tactical SpecOps simulator.
Arcadey my ass. In its time Half Life 1 was a very realistic shooter. Not as pedantically so as other games, but still realistic.
Oddly enough Valve takes a less is more to making the player feel immersed this way. The theory behind Half Life is that you ARE Gordon, therefore any actions (such as free aim) destroy this illusion and remind you that you are controlling a character.
HL2 didn’t feel robotic, shouldn’t the same logic apply to Black Mesa?
no, because HL2’s a five year old game. It was realistic, but not anymore.
Play SMOD Tactical for a mod with free aim.
Play Black Mesa for a mod that doesn’t suck.
Your argument was very clear: “It should be in BM because it is more realistic”. I never said it didn’t work in other games, or that I wouldn’t mind seeing it in other games. Did I not at one point say it might work with a few more years of experimentation to get it just right and something other than a mouse? No, I’m simply looking at your very specific statement and pointing out why it would not work. You say it is more realistic, I say it isn’t even if it works in some games sometimes and when done right as a gameplay mechanic, not as a realism factor.
“Some of the greatest FPS’s which are due out…”
How is that an argument? Just because what you think is the “greatest FPS ever” has it, does not mean it belongs in every game. Greatest FPS games ever made can have mechanics that are just horrendous. Actually, I bought Halo 1 a month or two ago and have to say it’s actually one of the worst FPS games I’ve ever played. Just because it’s considered “greatest” does not mean it’s “fun”.
People have already told you that what you call “free-aim” should actually probably be considered “arm movement” and that it’s already present in Half-Life 2 and up. Thus, it’s probably going to somehow end up in BM.
I don’t think it seems too robotic. It might seem a bit “off”, but it’s a computer program. It will always feel a bit off. As already stated, it’s actually more realistic for your head to follow the gun. The gun isn’t going to spin before your line of vision unless you have terrifying hand-eye coordination. I watched that Crysis video. After moving the weapon out of the center of view, the gun never seemed to be aimed down the line of sight which to me makes absolutely no sense.
Syshock, you still haven’t answered my question: how is it realistic? You keep insisting that it is, but you haven’t said how.
Also, I don’t see how normal aim is robotic.
Oh gosh, those videos on free-aim made me want to puke.
Syshock, don’t you know that something like this won’t be implemented anyway so it’s pointless arguing it?
In real life a persons arms are independent-- meaning your head doesnt move along with them. In a hectic firefight, your gun will move around while being positioned on your shoulder or hip, and you take advantage of this motion by aiming while still being focused on one thing…it makes a difference because normally the camera stays centered on the gun making you think the persons head must be glued to the back end of the gun (which is robotic), but now it feels like someone is behind the gun.
Free-aim doesnt mean you’re not focusing on your target or that you’re not holding your gun properly. You’re meant to put your arm’s in place first, aim and then shoot. Sometimes you can move your arm’s a bit while shooting if you’re confident that the gun is positioned corectly. In the videos (links) I posted, the gun was positioned normally but was slightly independent of the camera. The movement feels more natural and less robotic. Moving your head first means there’s less reaction time to danger, and if both move simultaneously then thats robotic. On the battlefield the obvious choice is to point your gun then see who came crawling out of the bushes.
Lets look at a real life situation…
You’re alone in the jungle. Its dark. You’ve got a handgun. You hear a sound behind you.
What do you do?..me? I’ll swing around and shoot the hell out of whatever is there. Also, about your head moving first… that only applies when your arms move out of you’re vison. Its only when you’re mentally prepared for something that both move in sync. For example you are waiting for someone to throw a ball. Your eyes and head will move with your hand’s. Being mentally prepared all the time is un-realistic and robotic just as having the camera and gun always in sync.
It comes down to this we are talking about the battlefield and free-aim creates a realistic effect.
Jesus christ, stop already. :fffuuu:
I would probably move my head and arms as simultaneously as possible in an effort to hit whatever is coming at me. If anything my head would get there before the weapon since the natural reaction is to look, not to point.
Also, I don’t see how it’s unnatural to always be mentally prepared. You might not always know exactly what’s coming, but if I’m in a battle zone or a dangerous situation like Gordon I’m definitley going to be in a mental state to be ready for whatever comes at me.
On a battlefield, I’m pretty sure your head would still move pretty much with your gun. Maybe not perfectly since there are so many variables to be taken into account that a computer can’t take into account, but mostly I would imagine it to be a sorta robotic motion. If the gun is independent of your body, I don’t think your using it right. I’ve never been in the military, but it wouldn’t surprise me if it isn’t like most activities that use tools where they teach you how to make the tool an extension of your body.
listen dude, I was asked a question so I responded. If you’ve got a problem with that then stop viewing this thread. Also I wanted to drop this topic ages ago had it not been for the misundertandings.
So much for Dr. Livingstone, I presume…
Seriously, that free aim thing you’re talking about for the Nth page looks kinda stupid and wouldn’t fit Half-Life, as others have stated before me. Drop it already.
So you always consciously move your arms, then your head? A normal human being doesn’t even think about it and just moves them both soon enough after eachother to be considered simultaneous.
Also, you’re != your, plurals in English are never with an apostrophe.
Agreed. I don’t want to read another post about the stupid thing.
Now, back on topic… oh, there isn’t really a topic anymore
um, well, ok I think there should be some nice HUD effects :retard: