I’m having trouble even picturing what you are suggesting. So basically, the crosshair would move but the screen would stay static unless you move the crosshair to the edge of the screen?
Edit: Noticed the “Red Steel” example above. If that’s what you mean, than no I don’t want it.
Personally, I would argue that something like present in Red Steel is less releastic. When you turn to shoot something, I would imagine you are turning with the weapon and looking straight at whomever your target is. Maybe if you are running down a tight hall mowing down 10 or 20 enemies you wouldn’t move your head between guys, but in a more open area full of enemies, I think you are going to turn your head with the weapon for more efficient shooting and better accuracy. That is, unless you think Gordon Freeman, a scientist who’s probably never fired a fire-arm in his life, can actually shoot fully automatic and army grade weaponry out of his peripherals and not miss horribly.
Also, it’s much harder to aim. If the screen spins, I see my target before my weapon gets even with my target, allowing me to have the needed amount of reaction time to aim perfectly at the enemy. If the screen doesn’t spin until the weapon is pushed to the side, not only is that incredibly unreleastic as I’ve already said, but your weapon is past the enemy by the time you can react to his/her presence.
In short, I don’t think it’s a good idea. It’s unreleastic, inconvenient, and does not stick true to what the mod is aiming for. I won’t prove that 3rd one since that’s pretty much what everyone else has been doing for the last page or two.