Got a Quick Suggestion? - Small suggestions that don't need their own thread

Welcome to the forums.

The M4 will probably not be included in the mod. The devs have more important things to work on, and besides, an M4 using 9mm ammo (while it does exist) isn’t common, and doesn’t really make sense.

Also, the weapons aren’t really going to be changed in significant ways from the original.

The plane of movement and the axes of rotation of your view are independent of each other at that point. So?

At this point I’m not even sure how our arguments apply to how intuitive the ladder controls are any more. :smiley:

:smiley:

Well, let’s leave it then. If you do go with moving in the direction your looking on ladders, at least change it so that the speed you move at doesn’t depends on the angle of your view.

Thanks for your “welcome”. I am glad to be aboard.

That’s a shame, really - such a beautiful model… the screenshot is awesome. Although, if it helps to speed up the process of completing the mod, screw it! :smiley:

It’s not that important. Another little suggestion: Maybe it would be a nice hint for fans if the gun sound of the mp5 would resemble that from counterstrike :s ource. But that’s just a neat thought, not meant too seriously. (Though it would be cool. It’s an awesome sound ^_^)

Cya!

._.

Oh come on he is just suggesting things what is wrong with that.

I know I said I wasn’t talking with you, but I’ll make an exception to rectify what could be a huge mistake.

Sinusoidal ascent is a must-have element of ladders.

  • Forces players to compromise between speed-of-travel and horizontal-view-recovery
    (and there’s a “Center View” bind to help players re-orient themselves after climbing a ladder)
  • Allows finer speed control, for when the top of a ladder requires a leap, or careful leg-up
    (Without this control, 2 degrees means the difference between full-up and full-down)
  • When a player aims horizontally to shoot, it limits their ability to climb (a logical thing)

Soup, what you want is what belongs in videogames without much or any vertical view control (consoles and wolfenstein). In those contexts, forward->up and backward->down make sense.

I remember Battlefield 2 used this method, where a certain angle determined whether the player would climb up/down at a full speed. Of the games I’ve enjoyed, that game had the most skittish and unintuitive ladder control of them all - - I hated it with a passion.
(The angle that determined up-or-down wasn’t even horizontal! It was about a 20 degree depression!)[/SIZE]

Anyway, a lack of vertical control is also the reason strafing into a ladder accomplishes exactly what you desire. A player cannot control their roll, so it immediately commences with full-up or full-down.

And so, if you want Black Mesa to ignore a player’s pitch-for-speed when climbing a ladder, you should climb every ladder sideways. Or maybe just learn to watch where you’re going.

Sorry DCTN,

I thought this thread was for small suggestions - and as said, it was just a thought. I find the mp5 sound from counterstrike :s ource really cool. Others might despise it. It would just be a neat thing to have it in BMS. shrugs

:slight_smile:

It’s a moot point - Black Mesa will only be re-using certain materials (such as the headcrab model or the suit voice) which are available in the Source SDK. It wouldn’t be legal to use any other media from retail Valve games, which is one of the reasons that a lot of Black Mesa’s media has been crated from scratch.

You could, of course, swap out the sound files yourself once the mod has been released, if you so wish.

I’m sure i’ve seen some CS: S props in a few of the screenshots… :S

I’ve heard it said those were placeholders.

FYI WIP

Old pic’s mean old props. They were originally going to require CSS for Black Mesa.

EDIT: Ninja’d.

I know, but in some of the recent screenshots.

EDIT: Heres one (Console things in the corner):

EDIT 2: And another (Van, Car and Pickup):

I see custom and HL2 texures and models. Can you specify…?

EDIT: Maybe those computers? (Which are out of place, IMO)

Thats what i meant by “Consoles”, and i’m gonna guess you don’t have Counter-Strike: Source or you’d probably recognise the props :wink:

Well, you talked about “consoles” after I posted; you edited your post. And I’ve just mentioned those consoles/computers may actually be what you where refering to. So i was right, then. I have CSS, but I just don’t play it. de_nuke?

That second pic is full of placeholders, yep. From vehicles to crates. But we’ve seen they have a ton of vehicles and crates, so you can suppose they won’t use these.

It’d be ilegal, actually. If you only need HL2, I mean. CSS was to be needed, but not anymore :wink:

In your examples, ‘recent’ is about two years old by now. As long as the screenshots say ‘WIP’ (which applies to all screenshots), they’re liable to change and to have content in them that won’t appear in the final result.

Wasn’t sure where to post this, but here goes… could we maybe have more advanced voulme controls in the sound settings? Maybe it’s not possible, but I think it’d be better if there was a separate slider for dialogue as well as sound effects and music.

If you can’t make sensible posts, at least stick to your convictions.

I cant even imagine what Black Op would do if he read that.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.