Got a Quick Suggestion? - Small suggestions that don't need their own thread

Perhaps in the build up to your first encounter with the marines, have some alien corpses scattered around? It would give the sense that there’s something else, but you don’t know whether it’s on your side or not. Assuming you’re a first time player, of course.

So everybody talking about the soldiers isn’t enough?

The browning M2 .50 cal machinegun ,barrel, and tripod can be disconnected for carrying. the barrel is about 30 pounds, the actual weapond is about 50 pounds, and the tri-pod is about 10-20 pounds. The tri-pod is not normally bolted into the ground(although possible with large enough nuts and bolts), usualy you

for some reason, i can’t get in to the small suggestions thread so i’l post this here.
my idea is that you sometimes come over scientists, security guards and soldiers who has becoma mental morons and are sitting in a corner or up to a wall mumbling things like ‘‘it killed him! they don’t wan’t us here! it took his head! i saw into his stomache!’’ and sometimes when they see you, they scream and attack you. i thought of this since iv’e thought about it being strange that after people have seen their friends been mutilated and such by aliens, everyone can still act cool. and especialy the soldiers that don’t know a thing about what has been going on in black mesa.

edit: maybe some using small props as ‘‘budies’’ or dead friends

I’m pretty sure all Barneys and scientists will be friendly unless attacked And about there mumbling, its much better when their mumbling about their ridiculous ties and how someone has hidden their glasses again.

Leave psycho-realistic horrorfests to Dead Space and Silent hill. Half-Life is in no way a serious game.

In what way can’t you ‘get into’ the small suggestions thread? If you’re having difficulties you should PM a mod or post in the Website Support forum.

[COLOR=‘Red’]I’m merging this into the right thread.

Not sure if it’s viable, but I suggest that it would be better/cooler/more intense if the three Harriers in ST skybox were slightly banking away from the player while they fly past the player (to the left from the pilot’s view), instead of just flying straight. I’m not asking for a barrel roll, no, but just a slight (but visible) bank.

Problem is that to me, the Harrier relatively slow flight speed kinda loosens the visual impact on the player, which could be fixed if their route was a bit more “dynamic” (e.g banking).

But with an appropriate awesome sound, you don’t need to focus visualy on the harriers and so, don’t really need more dynamic flight course.
Plus when you got out the pipe, watching harriers will be your last problem (turrets and grunts firing at you the instant you put your nose out).
Also if other scenes including harriers are implemented (others than the already ones in HL), they could be made more closer from the ground and dynamic : close support or chasing a manta rey (especialy this last one could be a hell of a scene ! maybe ending by the crash of one or both planes).

Remember when you’re crawling through the pipe, and some bitch of a Marine hurls a detonation pack in there, and you gotta skeedadle out of there?
Every time I get to that part, I get roasted and loose health, no matter how I time it.
Could the dev team squeeze in a few more seconds from deployment to detonation, thusly making total escape more feasible?
Besides, it’s more badass for Gordon to leap clear of the pipe blowy-upness and land in the water than to just be wedged in there with a scorched ass.
And everyone knows Gordon Freeman is the ultimate physics crunching badass.

If you keep crawling forward after he throws in the det pack, it won’t hurt you, assuming that you pass it.

EDIT:

I wasn’t exactly sure. I knew that they were pretty heavy, and I just went to Wikipedia and it said somewhere around 130 lb.

I didn’t know that, but I always manage to make it back into the water in time anyway.

I shot him in the face as soon as he opens the hatch then haul ass back into the pool with plenty of time before the fire/explosion reaches the end of the pipe.

Oh don’t get me wrong that thing is still a bitch to lug around even when it’s broken down into it’s carrying configuration. It’s just much more feasible that way.

Oh look at Javid… like hes knows something about something… pffft. :what:

Joking. Dont flame.

Reflections. That is something I have wanted to see. Reflections in the mirrors, or other reflective surfaces.

Well, he is a U.S. Army soldier.

That has been answered in the FAQ.

It’s something I’d read on a different forum, I believe.

I shoot him with the x-bow, and just keep crawling forward, there isn’t any explosive damage done to you if you keep going.

“OH GOD, IT’S EATING HY HEAD! OH GOD I NEED HELP!” Do you know who ate all the donuts? “FOR GOD’S SAKE SOMEBODY HELP ME!” Why do we all have to wear these rediculous ties?! “OH JESUS IT’S EATING MY OUT THE BACK OF MY EYES! AHHHHHHHHHHHHH!” I wonder where I left that shutdown procedure chart?

much better

I think it could be quite cool to see headcrabs doing unexpected things when not detected by them, like fighting over a dead body’s head or humping each other.

Seriously.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.