Goldsource programming help

i have no problem modding but mapping is a problem i can create maps but it always show atleast 1 error if you could help me i would appreciate it

You have to tell us what that error is first.

My first guess, however, would be that you didn’t enclose the map. Make sure that your map is enclosed on all sides or else your map won’t work because it is considered a “leak.”

wanna know the error?

i cant use ZHLT tools to compile for some reason i cant find out of
when i use those who comes with goldsource it says

it happens all the time

I thought you were still talking about source, not goldsource…

I can’t help you with goldsource.

lol thanks for the help

never encountered that error

make sure you have no leaks on the map (all the entities must be enclosed in brush surfaces) if that is not clear imagine a vacuum tube, no air should be able to get into the room where the player exists

i have found out how to avoid the error and i can make the mod very easy now using Visual studio C++ 2008 i can build the dlls and make the mod

BMS Help forums - 24/7 Support. :freeman:

woohoo i found out how to import source textures to goldsource! :slight_smile:

:lambda:
:bms:

hey can anybody give me a good name for a Zombie survival game? all names i try is already taken

Maybe that’s a hint that the zombie survival game genre is a little tired…

i know that but thats why i asked at these forums i hoped someone had a good name that weren’t being used by someone else

He’s saying that we already have enough zombie survival games.

But depending on how you have it, if it’s single player, maybe you could name it something along the lines of

“I Stand Alone”

oh boy a zombie mod in goldsource i cant wait

Try “Suddenly, ZOMBIES. EVERYWHERE.” If you use that, though, I expect my name in the credits.

Also, mod Source. GoldSource is cool and retro and I definitely still play GoldSource mods whenever they come out, but Source is so much more versatile, and the gameplay is so much deeper and more dynamic.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.