gluon gun kills

I know! It gibs them, but the gibs also catch fire!

how about gibs, but the gibs disintegrate as they scatter?

Why can’t you be satisfied with exploding people into chunks?

cause there are at least 7 different ways to explode people into chunks. Grenades, Satchel Charges, MP5 alt fire, Tau Cannon, Trip Mines, and occasionally the shotgun… oh and Gluon gun makes 7.

To put simply. I WANT SOME VARIETY! If I want to chunk someone, I’ll use one of the other weapons to do it.

I’m saying that having someone blasted to pieces is a lot more brutal than them simply vanishing.

Yes it is. While we’re at it why not just alter the hornets so they punch huge holes out of things they hit, and change the .50 cal so it cuts people in half.

I personally would prefer it vaporize them. If I wanna see gibbing I’ll use one of my many other weapons.

From what I understand from the scientist that gives you the gluon gon’s description (IIRC) the Gluon Gun is meant to instantly atomize its target, right? So really, there would be nothing left at all. I mean, I’m not a scientist, but that’s what it’s supposed to do, right?

On a related note, I gots a hinch that weapons were one of the first thing the devs did (this could, of course, be TOTALLY off-base). Since they’re releasing this year, I’m betting that the gluon gun is finished and kicks major, major ass. So we’re pretty much covered :slight_smile:

If the gluon gun followed it’s principles properly we would be able to cut away at large sections of wall with it.

This is Black Mesa. They build their walls to last.

That’s something we have to live with it. Only games with open environnements have that feature because there’s not many walls to take down.

At least they build the walls of the Lambda Complex to last, where you find the Gluon Gun.

You’re twisting your panties into a bunch so big it could choke a monkey, and you haven’t even played the game yet.

These sounded kind of cool at first.

Look, so far all I’ve done is point out how implementing this falls under EXACTLY what Black Mesa is supposed to do(update HL1 to take full advantage of the Source engine while still retaining the essence of HL1) and the logic behind this particular issue, as well as trying to work out different methods by which the effect could be included.

I have not said that I expected it to be in the game, or that the game as a whole would suffer to any extent without it, or that anyone else’s opinion is invalid simply because they prefer gibs, or that there would be any hard feelings if the devs chose not to implement this.

So really, save any panty-bunching comments for when they actually have any basis. thanks.

Edit: I mean, heck. I could just as easily say that you’re getting your panties in a bunch about keeping the gibs, and it’s not even like they’d be cut completely(assuming the devs were even leaning towards implementing it anyway), you’d just use some other weapon to get your gibs.

+1 for gibing.

+1 for vaporization.

(even though voting on this is completely pointless as they likely have the weapon completed and are unwilling to change it now anyway)

I may be a sick puppy, but a large explosion of blood and fleshy gibbs is far more satisfactory to me than disintegration. Even if it’s an awesome effect.

Yes but you get the same effect with:

Grenade
Grenade Launcher
Rocket Launcher
Tripmine
Satchel Charge
Gauss Gun (I think)
Every other scripted explosion in the game

No other weapon would be able to cause vaporization like the Gluon Gun.

npc_delete?

Well, what if it’s vaporization one layer at a time, while also adding a sweet particle effect in for good measure? First the skin, then the muscles, then the skeleton!

See of you can figure out if I’m joking or not.

I will never be happy until the Gluon Gun only fires a stream of ent_remove

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.