Gluon gun effect

After watching the video, I wondered if its possible to make the player stopped while he’s firing the weapon. If not stop, moving with a speed between walking and sprinting (closer to walking).
This idea came from the moment at the end of the video where is noticeable the strengh Gordon uses to only control the weapon, like it was a big firefighter’s hose.

Half-Life games have never gone for the ‘ultra realistic’ factors such as that. Basically, this would hurt gameplay and is hardly worth it.

I’ll give you that it makes sense, but ultimately people just want to play a game.

Ok, but I wasn’t thinking on the “realism” factor. The kind of speed I was talking was intended only to reforce the power of the weapon. Gordon’s hands are already doing this, right, but if the player moves and see that Freeman is slower they could think: “OMG, this should be a really badass gun. Hands shakes and Gordon has difficulties even to move!”
Because of that, I personally think that this idea can be a good improvement to Black Mesa.

But you want that because it would make the weapon more believable, therefore more realistic. And if this didn’t impair gameplay I would agree with you that it should be implemented.

Well, you’re both ‘correct’. I think it could be worth the effort from a different stand point. The Gluon gun is a high damage output weapon and to be able to both dodge enemies and use this weapon at the same time poses an ‘easy’ viewpoint the weapons privileges it gives the user. Yes it would become more real, but I don’t quite agree is would make the gameplay worse as far as balance goes.

Then you can also theorize that the suite he wears allows him to run at normal speeds while handling the beastly weapons in the game. :slight_smile:

I don’t think movement speed should ever be variable. It’s not as bad if you slow down in response to something you’re doing (ie. firing the gluon) but in general I can’t stand when you’re arbitrarily slowing down or getting stuck on something. Left 4 Dead does this and I think it’s the weakest point of an otherwise fantastic series.

For that reason I never really explored changing Gordon’s speed other than the standard coruch, walk and run speeds.

And long jump of course, gotta love watching that bastard fly through the air!

This is certainly an issue of “What is canon and what isn’t canon?”, but in Opposing Force, if I remember correctly, firing the .50 SAW gradually moved the player backwards if he was standing still, and slightly reduced forward progress if attempting to move.

If you’re looking at the realism, though, consider the speed difference between Half-Life 1 Gordon and Half-Life 2 Gordon; it almost seems like he HAS aged 20 years (instead of being in stasis) considering the speed difference. Then again, they introduced the sprint feature, as well as vehicles as alternate modes of transportation. And slower run speed inherently lengthens the game as the player can only cover X-distance in Y-time. As a final note, I must admit that no individual weapon in Half-Life 2 reduces the player’s speed (although I’ve found it odd that you can’t sprint while carrying an item, even if it’s a Chinese food container).

/2cents

just a thought… but didnt the gauss cannon slowyou down/knock you back when fully charged?

I don’t recall clearly about it’s use whilst on the ground, but I do recall using the slow-mo and infinite ammo cheats on the PS2 port to fly around levels by shooting downwards… if it had enough power to propel the player through the air, surely it’d have enough to slow down the running speed…

Slowing down the running speed, even if only slightly, when firing the Gluon gun might be worth testing out as it could be a balancing factor (What with the Gluon cannon being a damage dealing monster!)

You raise an excellent point that slipped my mind when I made my post. Plus, think about the 45-minute Half-Life speed run - while it exploits several bugs in the early version of the game, it makes excellent (well, thoughtful) use of the Gauss gun’s launching ability.

I can’t recall if the Steam version of Half-Life still has that knock-back feature; regardless, BMS is recreating the WON version, to my knowledge, so we should definitely have (at minimum) the charged Gauss knock-back.

Ill leave this thread open for general Gluon Discussion, but like Paul said slowing down the player’s movement for the Gluon is not going to happen.

are you sure you’re not thinking of the Tau cannon?

The 2nd to last gluon gun effect was the best from the video, imo. Oh, and the gluon needs some sort of weird screen effect when you hit something too close to you.

lol, the Tau cannon IS the Gause cannon!

eh, sorry my brain read that as gluon for some reason :zip:

The 2nd to last one looked cool but it looked wimpy as hell…The current version uses the same perlin noise beam, main beam and after glow but with different settings…its just a matter of ‘tweaks.’

I actually wondered if you could make the gluon gun emit light. Like muzzle flashes in Left 4 Dead but of course not so intense

It does

I mean light up the room. Cause in the video it didn’t.

He just answered the question.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.