Games you wish you hadn't paid full price for

No, because they do that EVERY SINGLE TIME on EVERY SINGLE MAP. I was forever getting lost playing Doom 3 because every corridor looked the same with precious little difference between levels.

Not even.

You must have a shit memory, then. Because I haven’t played Doom 3 in years and I remember that almost every door has an imp crouched behind it to jump at you.

and it begins…
[COLOR=‘Black’]again

It happened about five or ten times (I would lean closer to five, but I can’t install the game to check because my disk 1 is broken). Hardly as often as detractors say it did.

I liked the game, I didn’t love it. It had its ups and downs. It did start out scary, parts of the game are quite challenging, and the atmosphere is amazing for the most part, with a lot of ambient sounds and great graphics for the time.

However, the scare factor wasn’t helped with the poorly placed monster closets, the imps behind too many doors, samy looking levels, not enough monsters on screen at a time, tunnels that you had to crouch in were safe zones, lots of enemies were underutilized, and the end boss wasn’t as fun to fight as it should have been.

It wasn’t great, but it was worth playing through a few times. And the Classic Doom mod (the Doom I shareware remake) was worth downloading as well, which you needed Doom 3 to get, so it all worked out in the end.

Not really. I mean Rage was a game built and tuned for consoles and they made no secret of it. That being said, it looked fucking great and ran even better (in my personal experience). But that’s the GAME being tuned for consoles, not the engine. I’d say Id’s ahead of everyone else actually. They’re attacking a serious problem that other devs seem to be ignoring. Two in fact. Visual repitition and performance. Rage’s megatexture use is the first step to something much bigger.

I really don’t get the hate Rage has accumulated. That could just be because the most important thing in a shooter to me is enemy interaction. The way the enemies react when shot, and how they seamlessly use the environment when evading fire is unsurpassed in any other shooter. It just feels so damn right. I don’t care if there’s just 3 of these brilliant enemies fighting me at once, or that the 16k textures are “too low rez”. My biggest issue was the ending. The last level was just the same two enemies jammed together, one of them being the least interesting in the game (mutant) with some armor on it. Plus they didn’t get any space to move, and neither did I. Plus, it’s the only place you could use the BFG and it was useless because the areas were too small to do any damage to a bad guy with it without fucking yourself. Bah, digression.

I think the problem was that people found Rage too short and lacking in content in relation to how huge the game is file size wise.

You can’t pretend you didn’t know that most of the bloat was in textures though. I can understand how people would feel ripped off because of that, but only if they had only heard of the game a week before it’s release or something like that.

I know why it’s so big but most people don’t research those details nor have any idea how game technology works, so if they see a game that needs about 25gb of their hard drive space, they’ll assume it’s because it’s a huge game, full to the brim with content and hundreds of hours of gameplay.

Then when they complete the game in about half a dozen hours of course they’ll feel ripped off.

Yeah.

Anyway I kinda feel like buying the first red faction a few months ago was a waste of money… I mean I love it, but I don’t even play it.

I found it entertaining and I had alot of fun while playing it with friends. So… yeah.

If I had that much spare time and enough spare cash to go around, I think I’d be playing The Old Republic rather than any Modern Warfare title.

The Old Republic needs a lot of work.

I regret buying it before it was fixed.
(the bugs that were bugging me got taken care of the day after my sub ran out, but the design choices that I disagreed with will take longer for BioWare to realize they were bad)

Don’t get me wrong, I do like RAGE a lot, but the megatexture tech is sort of a win/lose thing. On one hand, less repetition is great, and it allows pretty decent looking worlds on consoles. On the other hand, since it’s one giant texture the filesize for that is basically bigger then any high-res texture pack you’d ever download online. Maybe with some refinement it could be better (or the use of individualized detail texturing in place of hi-res textures) but having a really detailed megatexture would take up more then 2x the amount of space that the game’s texture already does, and requiring that much space for so little content is not worth it at all.

Maybe when they refine it and find a way to have much higher resolution without such a big filesize it would be great but as it stands now for all intents and purposes, a decent job of regular texture mapping is much better. But as it is now, the only thing it makes sense for is a ps3 game since blu-ray discs have enough room to store the megatexture.

I’m gonna wait on getting a subscription until things get ironed out. There’s no way I’m gonna pay full price for something, then end up having to pay a subscription on top of that. One of the main reasons why I haven’t gotten into WoW.

$30 is full price these days?

Call of Duty: Modern Warfare 2 - I had a bunch of friends who dragged me into purchasing MW2 to play with them. It was a mildly worthwhile buy at the time because my game library didn’t consist of many fps games; of course Black Ops came out which made MW2 obsolete, and it was pretty much impossible to find matches after that point. Would return it in a heartbeat.

Call of Duty: Black Ops - This one, feel free to call me a moron for. After MW2 I just wanted to shoot things; sure there are plenty of single player games that satisfy that but I was looking for something to play with friends. I knew I’d regret the purchase, and I have. Very much. Never again buying a Call of Duty game, I’ve learned my lesson.

Bayonetta - This one is something I rather wish I hadn’t purchased at all. I understand how it’s a great game in certain respects, but it definitely wasn’t for me. It’s the only game I’ve ever really purchased without doing research on at a friends’ behest, and once again - I’ve learned my lesson.

Brink - I love this game. Absolutely love it. There are balancing issues, map bottlenecks and the servers can be a bitch to connect to, but I still absolutely love playing it, with or without friends. My qualms with it aren’t that I paid $60 for a pre-order, but the fact that if I was patient enough to wait a few months I could have gotten it for $4. Four damn dollars, during a Steam sale.

Do people still play Brink? I heard the game is pretty much dead.

Skyrim.

Yeah, I said it.

I just don’t get into single player RPG’s enough to warrant $60 of my cash.

So then why did you buy it in the first place =P

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.