Games with no save option

The only game I’ve played with no option to save whatsoever is Project IGI.
At first, this limitation does your head in, particularly if you’re almost at the end of a level and you die.(only to have to reload from scratch)
But once you get used to it, it actually makes for a much more tense and tighter feel to the game.
Having said all this, I still haven’t finished it lol.
Anyone know of any other titles without the save option?

Ref : PROJECT IGI

Maximo kinda has a save option kinda doesn’t

Every game ever before Zelda?

Sounds like he’s referring to shooters rather than games in general, almost every console game released before 1992 lacked a save feature, if you went back in time and told the game developers about this new idea they’d call it cheating.

Yes, it’s a PC shooter with stealth and worth the challenge.
Much criticised for it’s lack of save, but you learn to live with it.

Torchlight Hardcore Mode
Diablo I & II Hardcore Mode (for the love of God don’t buy Diablo III, Blizzard needs to learn their lesson)
Halo w/ Iron skull on.

Rocket Knight Adventures also lacked any kind of saving. (1993, Sega Genesis)
Pretty hard, but playing through the stages again is always fun.

This doesn’t count but, having been playing games with auto-save features for the past ten years, I was disgruntled to find that, after playing Fallout 2 for half an hour and dying, that auto-saves just didn’t use to be a thing.

As for games without actual saving, I guess there were a bunch for our old Megadrive but I can’t remember what they actually were.

There’s this obscure little rouge-like survival game called Unreal World, that autosaves your progress like minecraft, and deletes it when you die. It’s actually pretty fun.

Faster Than Light kinda has a no save option unless you gotta turn the game off.

how could I forget, Megaman. The whole series before X4 was anti-save (excluding the codes, me and my bros beat the game without using them though)

Slender: The Eight Pages has no save feature. Course, it’s only one contained level that tasks you with finding pages before you die. It definitely adds to the immersion and finality of losing your life to your pursuer.

As a rule, I never really cared for games that wouldn’t allow you to save, especially if there was any sort of progression. It annoyed me to no end when the earlier Sonic games forced you to start all over again when you lost all of your lives. Especially Sonic Spinball. God, that last level was a pain.

Oh man, Project IGI (I called it Project I’m Going Insane/Project Trial and Error), good times. The lack of saving and the sudden respawning of enemies when backtracking made it incredibly hard but indeed interesting.

Last level was hell. Replayed about 30 times, and knowing that the final successful run (I knew every enemy location by heart) took me about 30 mins, it’s just nuts.

Must say I haven’t played anything since.

Metal Gear can be done without saving, can’t it?
Or does it autosave?
Anyway, playing through that game on hard without saving and without getting spottet even once. There you have some competition! :wink:

I still haven’t finished the last level after going in and out of the game for more years than I care to recall lol.
Secretly, I’m glad there’s no cheat that actually works.

Tetris.

Fucking Aliens Vs Predator 1999 without patches or Gold edition.

God damnit I remember trying to play that as a kid, and trying to get as far as I could without any way to save my progress.

I would make it past the first level ok, but I would always die on the colony to the facehuggers in the med labs. Not now of course, but back then I sucked.

I think no saving is great for scary games, but at the same time it’s annoying when a game uses save points and you need to go somewhere/sleep.

That qualification practically includes every single game that requires a memory card, therefore it doesn’t count.

That qualification also includes the greater majority of Nintendo 64 games which required a memory pack to save. Point negated once again.

I’d also like to point out that a password feature is essentially a save option in lieu of a battery save function for cartridges. So MegaMan wouldn’t be included in this as well as countless 8 and 16bit cartridges that utilized password “saves”.

Edit: I’m surprised no one has mentioned StarFox 64 yet. From what I’ve heard, this particular game doesn’t have an actual save function similar to the original SNES iteration.

I can’t stand FPS games that only have checkpoints, the last one I will try out is Metro 2033. Thank god I got that as a gift, it has practically everything I hate in FPS games; escort missions, no manual saving, stuck-to-a-moving-vehicle-shooting-mens section, and a race against the clock in a big ass area full of exploration potential and not a fucking clue where to go or how long until I find more filters. What a piece of shit that game is, which is really too bad as it has gorgeous atmosphere and a pretty cool story.

DayZ.

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