Game Physics

I found this game physics blog. Has a lot of cool stuff. I drool over water physics.:freeman:

https://www.gamephys.com/

moved

I don’t get it personally. So a few bills and glass shards are flying around big whoop. I mean sure if i has an nvidia card why not. I wouldn’t go out of my way to have these effects. I always believed the physX push to be a money scheme. I mean look at the physics Valve pulls off without it.

Not that much? sure, it’s impressive and all that, but nothing much new.

Source IS NOT that good anymore with physics.

https://madebyevan.com/webgl-water/
I found this to be pretty interesting. Browser’s are becoming capable of some amazing things. I remember when you were lucky to find a few .gif images on a web page.

Note: It’ll run on Firefox, but you have to run it on Chrome to get the water caustics.

It’s bullshit anyway. I read an article saying that Nvidia pretty much gimped Physx for anything other than their own graphics cards and that it would run much better on the actual CPU if Nvidia didn’t make it not.

I’ve been hearing this a lot over the last week or so. My retort is: so what? The physics are near enough realistic that I still find myself completely immersed in the game. I don’t care that my weighted storage cube should have presented with a bit more torque when I bounced it off a corner.

I never said it’s bad, I just said it’s not good.

Maybe I should rephrase it.

Source is not that good anymore with physics compared to other games, but is still a very functional and awesome engine.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.