From Goldsource to Source.

Well I’ve finally decided to start mapping with the HL2 editor after realizing that everything i made in the goldsource valve hammer was just too much for the engine to handle.

I’ve been using Valve Hammer Editor for around 5-6 years now so it’s not a problem of the basics, just wondering if there’s any helpful sites, tips or tutorials from moving from the original to the source?

i’ve been mapping source since i was 8, this site taught me all i know.

https://developer.valvesoftware.com/wiki/Main_Page

i havent used goldsource tho (dont even have a goldsource game :’( ), so i dont know how much help it will be to you.

Especially this article could be interesting for you:
https://developer.valvesoftware.com/wiki/Source_Mapping_for_Half-Life_1_Mappers

Yes this really is a great site. In fact most guides I have found just say what this site does but with like stupid unnecessary simplification or addition.

Just remember: func_detail is the new func_wall, func_wall is the new func_wall toggle/func_illusionary, and props are the new complex brushwork details.
Oh, and most glass and grate textures require no extra work- your days of setting rendermodes are over.

make a shitty map thats your room but really big!!! or are the people really small it doesnt matter thse maps suck

AT LEAST SELL THE GOLD FOR CASH IF YOURE GOING FROM GOLD TO NOTHING.

Awesome, thanks everyone. Gonna get straight into it.

Sersoft, you’re a genius.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.