Tactical Assault
TA (Tactical Assault) is a full game based on Unreal Development Kit technology that will focus on combining tactical gameplay with arcade style and speed; while utilizing the immense power of the UT3 Engine.
The gameplay will be based on squad based team play like top first person shooters such as COD4, Counter Strike and TO:AoT,
It will pit the Strike Force against Mercenaries in intense round based objectives and stunning scenarios. Tactical Assault offers a wide variety of modern weaponry and beautifully rendered maps.
We are hard at work producing new maps that give the right feel for the game, they will reward team play while still allowing opportunities for individuals to shine and capture their glory. If you love action-packed first person shooters with great community involvement, then stay tuned.
The Dev Team
The Tactical Assault Development Team is an international effort. We have fans from all over the world as well. Many of the team members have years of experience working with game creation and are very active within UDK and FPS communities. The team is working hard everyday to ensure that our first release to the public will surprise you with its quality. The team is very friendly and welcomes any and all help. Feel free to stop by and apply for a position or just post your suggestions on the forum.
We have been very busy the last few months concentrating on creating weapons, characters, and maps for our new media page which has just gone live!
Matt Lefevere has done a great job in rendering our handful of approved weapons in a UDK Scene. No, these are not in 3ds Max, Marmoset, or touched up in Photoshop.
These are all INGAME Screenshots!
More approved weapons can be found directly on our official site & forums
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