Be more specific, you’re not a spy to hide facts. What is “the latest” version in your definition? Is it a beta driver from 306.x branch or it’s a latest driver from 304.x branch? Had you changed anything in nVIDIA driver control panel? Had you used any of the “maximize FPS in Source games” configs available on the net? Also, looking at the screenshot you posted it seems that you had specularity and bump/parallax mapping turned off in the game. Could you add the followind settings to yours BMS autoexec.cfg and check if it helps:
[code]
cl_showfps 2
fps_max 120
mat_alphacoverage 1
mat_compressedtextures 1
mat_specular 1
mat_bumpmap 1
mat_parallaxmap 1
mat_queue_mode 0
r_threaded_particles 1
r_threaded_renderables 1
dsp_slow_cpu 1
snd_mix_async 1
snd_async_fullyasync “1”
cl_predict 1
cl_smooth 1
cl_forcepreload 1
sv_forcepreload 1
fog_enable_water_fog 1
r_dynamic 1
r_dynamiclighting 1
r_maxdlights 16
r_flashlightdepthtexture 0
texture_budget_panel_x 550
texture_budget_panel_y 112
texture_budget_panel_height 450
texture_budget_panel_width 512
budget_panel_x 0
budget_panel_y 50
budget_panel_height 900
budget_panel_width 512
alias BudgetShow “sv_cheats 1; +showbudget; showbudget_texture 1; alias BudgetToggle BudgetHide;”
alias BudgetHide “-showbudget; sv_cheats 0; showbudget_texture 0; alias BudgetToggle BudgetShow;”
alias BudgetToggle “BudgetShow;”
bind b BudgetToggle
bind n “incrementvar texture_budget_panel_global 0 1 1”
alias +walk “sv_maxspeed 120;”
alias -walk “sv_maxspeed 320;”[/code]
Also, you could try lowering “Shadows details” in gfx settings down to “Low” and lowering textures details (as your GPU has only 256Mb - which might be not enough) to a middle quiality setting (or simply set mat_picmip 1 in the in-game console).
Don’t forget that after doing any change to the game gfx settings you’d better quit and restart the game: it is known to misbehave crashing and doing all other nasty things if you change something like mat_picmip or enable or disable HDR in the middle of the playsession.
P.S. Also, could you try disabling HDR and check if it works? Or enabling it in case you have it disabled.
P.P.S. Do not use dxlevel 80 or 81 with BMS - it would lead to visual glitches. If you had changed dxlevel using mat_dxlevel - quit the game and all “-dxlevel 90” (or 95) to the command line parameters of the BMS. Start up the game once and then quit it. Remove “-dxlevel 90” from the start up parameters and you’re good to go with the game switched into using dxlevel 90 renderpath.