They’re missing the point of Thief in about a million different ways (I can expound in bountiful detail if needed), BUT it looks like a good stealth game in its own right. I’m so glad they ditched the 3rd person view they were pursuing early on, even if it does shift over occasionally now.
It could be fun though, I just wish they didn’t keep throwing around statements such as “we took the core DNA of thief and added things it needed blah blah blah”
Honestly I don’t get why they wouldn’t just make a new IP if they were going to deviate so much from the Thief storyline. It’s not like brand name recognition is gonna really help that much considering how niche the original games were.
Thief development studio is in bed with AMD!
So is garrett’s cloak gonna be made of hair?
Here’s a link to a preview article, published by PC Gamer UK, for the upcoming new Thief game.
https://www.pcgamer.com/previews/255-thief-feature-a-crime-of-passion/
It’s good to hear the game isn’t being designed around focus mode and a sort of “hardcore” option is included, but I’m still not sure about this game.
They said the same thing about Hitman Absolution and look how that turned out. Higher difficulties are almost impossible to play on because the game IS built around those mechanics.
Also who in their right fucking mind decided jumping should be a context-sensitive action?
Yeah, bit of a derp there.
Being able to jump anywhere is immersion-breaking, they say? I think not being able to jump everywhere is going to be significantly worse (and has been in previous games that have done this).
Granted, it’s true that jumping is basically completely useless outside of the parts where you need to use it, but that’s no excuse for adding potentially hundreds of awkward QuickTime events that will invariably jerk the player around and be less smooth than just fucking jumping.
Jumping in Thief is always useful as you can actually mantle around the environment. Making jumping context sensitive means they made mantling context sensitive too which removes any platforming aspects from the game, which were might not have been completely necessary in the first two games but they made getting around the environment easier.
I have a feeling Rope Arrows are only allowed to work at predefined points in the map too, instead of “any place on material x and y” like they were in the original games.
They’ve already confirmed that that’s the case. There’ll be little cross x’s or something that designates where a rope arrow can go.
Fuck me, I was hoping that was just a “guide” in the demo I watched.
Lovely how they bring back rope arrows not understanding why they were such a good tool in the first place.
I’d rather have climbing gloves than rope arrows that you can only place in certain locations
Climbing gloves were pretty much the same anyway, you could only use them on certain surfaces.
Except instead of being able to go across ceilings and make a way across chasms, you were limited to slowly climbing across the surfaces that allowed it.
I hate how they are doing this. Dark Messiah had god damn rope arrows that didn’t need a predefined point, why can’t they just do the same here?
I haven’t played DS so I don’t know much about how the climbing gloves worked, but I do know that like Bloodshot said, they too can only be used on certain surfaces. And they didn’t have as much functionality. Like with rope arrows you could shoot it to help you get across gaps an stuff. Really, rope arrows were only used in certain areas for the most part but it felt natural using them because they could attach to any wooden surface even if for the most part they were only useful when the designers made them be. Now it doesn’t feel natural at all since the game tells you every time a rope arrow is necessary and there’s no other place you can put them.
Official release date for Thief is February 25, 2014, as is shown at the end of this GamesCom 2013 trailer.
https://www.youtube.com/watch?v=Q3QQHurZrrU
Enjoy.
Let’s hope the resistance movement in that trailer turns out like Daisy Fitzroy’s Vox Populi in BioShock Infinite, where they’re just as bad as the government.
they won’t have balls for that by the looks of it