FEAR Radio Chatter - HECU Voice Replacement.

Yeah, it’s unfortunate, I’m not sure what I could do about that if anything. I was thinking replacing them with generic grunt chatter that I put together myself, but I haven’t checked to see if it’ll work yet.

Also I plan on making a video eventually, I just haven’t gotten around to it yet.

I’ve noticed the grunts sometimes don’t play any death sound when killed, they just stay silent.

I thought that was normal? I can look into it though, it might be a result of there being no HG_MEDIC02a, which if it is I can just fix it by adding one.

Edit:

Uploading a short video, but it won’t be done by the time I head to bed.

Also, I think I’m going to replace the “Hell Yeah!” line, while I think it fits them, it doesn’t fit the situations it’s used in. I might also see what I can do about scripted scenes later, I should have more time once the weekend ends.

Video is up, it’s only 29 seconds long but it took 14 hours to upload. Also, I don’t know why it’s so dark :retard:

Watch someone in the comments say, ‘I’VE NEVER SEEN THAT PLACE BEFORE! HOW’D YOU GET HERE??’

I’VE NEVER SEEN THAT PLACE BEFORE! HOW’D YOU GET HERE??

Just kidding, I know it’s ST uncut. :wink:

That took 14 hours? How big was the file.

Frap’s videos are always insanely huge, much bigger than they should be. I know that from experience.

Replaced the files aswell!

Maybe make an own thread, cause it’s gonna get lost in the replies

Use Bandicam and use the 720p preset, you get much smaller videos with decent quality.

Yeah, I used Fraps to make it. I don’t know of any other recording services as I don’t make videos.

I’m not sure what you meant by this.

I might look into it later if I ever make any videos of anything.

I recorded some footage of the sound pack in action. As you can see, the grunts rarely play their death sounds, I think you need to get that fixed, Someguy.

https://www.youtube.com/watch?v=gO4udqp7xl4&feature=youtu.be

Well, if we continue to make replies in this thread, we don’t find u reply with the links in it to the file anymore after a while

I’ve updated the original post with the latest version, and will continue to do so.

That’s true, maybe Fridge can put my link in the OP? Otherwise we could create a separate thread. It’d up to him I think.

Link: https://www.dropbox.com/s/i9j1ka8zxzpm30s/fear%20grunt%20sounds.rar

Huh, that’s really strange, I honestly have no idea why that’s happening. Seeing as it happens with nearly every death, I can say it’s almost impossible levels of unlikely that it’s due to the absence of HG_MEDIC02a (that would require the game to attempt playing that sound after every death). I know I packed the files in for deaths, I just checked.

Make sure there are files for HG_MEDIC00 through HG_MEDIC20 are present in BMS\sound\vo\npc\hgrunt_young (this is the folder that death sounds are linked to), and that they work when you attempt to play them. Alternatively go to BMS\scripts\npc_sounds_human_shared.txt and make sure there is a section in there that should look like this:

[code]“NPC_Grunt.Death”
{
“channel” “CHAN_STREAM”
“volume” “0.8”
“pitch” “95, 105”
“soundlevel” “SNDLVL_NORM”

"rndwave"
{
	"wave"	"vo/npc/hgrunt_young/hg_medic01.wav"
	"wave"	"vo/npc/hgrunt_young/hg_medic02.wav"
	"wave"	"vo/npc/hgrunt_young/hg_medic02a.wav"
	"wave"	"vo/npc/hgrunt_young/hg_medic03.wav"
	"wave"	"vo/npc/hgrunt_young/hg_medic04.wav"
	"wave"	"vo/npc/hgrunt_young/hg_medic05.wav"
	"wave"	"vo/npc/hgrunt_young/hg_medic06.wav"
	"wave"	"vo/npc/hgrunt_young/hg_medic07.wav"
	"wave"	"vo/npc/hgrunt_young/hg_medic08.wav"
}

}[/code]

Very nice video otherwise, much better than my crappy short :stuck_out_tongue:

EDIT:

Oh, already taken care of then, thank you! :3

Well, we had to move the hgrunt_young to a backup folder (followed ur instructions), or do we still need those folder in BMS\sound\vo\npc?

Thanks!

I guess I wasn’t clear with my instructions then, I apologise. My intention was that you copy the hgrunt folder over, then duplicate it and rename the copy hgrunt_young (to keep the download at the smallest possible size).

I might just do that myself, it’d double the size, but nobody would have to deal with my crappy instructions :stuck_out_tongue:

Ok, fixed my folders.

U can double the size, they are not that big :wink:

I think I don’t understand it completely sometimes, cause it’s not my native language

Thanks!

Well to be fair, I was always sorta crappy at writing instructions. I think I’ll just set up both folders from the start and do away with the extra confusion.

And it’s done, both folders are set up in the download from the start, installation should be pretty straightforward now.

I checked my folders and had all the correct sounds, so I’m not sure why it’s happening.
Make sure you include the scripts folder too, so we don’t have to manually overwrite that ourselves. Have you got a link to your new installation?

Well, the human_sounds_shared.txt should look like that regardless, that’s how it is set up when you download Black Mesa. I just wanted to rule it out as the culprit. The most recent installation is in the dropbox link, as usual (dropbox allows me to update content directly, so the link in the OP doesn’t need replaced, it will always be the latest version). Regardless, I’ll put my file in just incase. Files are updated, just use the dropbox link.

Try reinstalling the whole thing from the latest version, hopefully that fixes it. If not, then I’m completely lost as to what could be wrong :S

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.