Alright, having soldiers react to specific enemies might not be possible after all (Or maybe I’m not doing it right?). I’ve tried to get the grunts to react to headcrabs by using a specific line, I also removed all generic lines for the test, but instead of using the line I’d hoped, he was dead-silent. Either I did something wrong in both attempts, or they’re not programmed to recognise individual enemy types after all (which is a shame, really, they should have been from the start).
Oh well, doesn’t matter, it’s not like there’s any very specific sounds in here anyway, they’re all pretty generic. FEAR is more stealth based, it’s AI and responses are based around that, so quite a few of them can’t be used because they’re either out of place, too situational, or simply the hgrunt programmed to respond in that way. There are a lot of good ones for allies dying, friendly-fire, soldiers speaking to each other, etc, but since BM’s grunts aren’t programmed to behave that way or react to those situations, I’m unable to use them.
Another snag I’ve hit is that I don’t seem to have been given the pain / death sounds, I messaged amazingcomedy about that already, hopefully he has them and just forgot to send them, otherwise I’ll have to try and work around it.
My last worry is that the sounds are a bit quieter than the ones they’re replacing, and I worry they might be too quiet in-game. I’m not sure if there’s any way to fix it if it is, so we’ll have to see about that.