Favorite half life series area and/or scene

This is the thread where you can post your favorite areas and scenes in the half life universe, including mods. And I mean the whole series, not just HL1.

Highway 17. It reminds me of the coast of Italy. Le memorie…

Ya thats a good chapter, one of my favorites. I personally liked Nova Prospekt and Pegasus from MINERVA, great mod. :slight_smile: Oh ya, and my favorite scene, I’ve got to say the citadel explosion in EP1 and the huge blue shockwave in the begenning of EP2, forgot what its called.

When I first played HL2 a few years ago, the opening scenes gave me this feeling that made me instantly think that this was going to be the best game ever. No, it wasn’t a boner so shut up you faggots who thought that.

The second you step out of the train station and see the citadel. I was like “Whoa, Gordon has to do a hell of a lot more shit again”

Mmm, boners. I got one too, my penis got so hard it knocked the table over and stabbed a homeless person to death.

Favorite scenes: Unforeseen Consequences when the whole place is getting it’s shit ruined. When the Citadel exploded. “What kind of hospital is this?”, everything in episode 2.

:fffuuu:

Cliff section in Surface Tension. I never get tired of it.

Same here. And the music is pwn.

The dam, and the helicopter fight at the dam. The first time I played it the heli exploded and then crashed into me and I died. It was awesome

hhmmm… for me it would have to be reaching the surface in hl.

^agree.the whole level is jsut 1337 pwng lolwut action.(i mean survic tension,if you mean something else,nevermind)

Half-life 1- Gotta love blast pit(Felt like you really in a decrepid part of the base). Half-life 2- Highway 17 in-particular the bridge part ( I loved the sense of height). Hl ep 1- Waiting for that dam lift (The first time it felt like the darkness was actively trying to kill you.).

Hl ep 2 Clearing out the silo before the main assult. ( It was a very refreshing brake being on your own in a run and gun enviroment after the wide areas, and it had a very old school Half-life feel.)

But on The whole blast pit.

Lighthouse Battle

Epic. The music is sooo coool!

Water Hazard from HL2 was probably my favourite, especially with the epic dam jump at the end, and ofc, the All Knowing Vort.

Ravenholm, my most fav place.

HL2 - Ravenholm
EP1 - Hospital
EP2 - Vortal Combat

Gender Fail.

The opening levels of Half-Life 1.

The citadel in Half-life to and Episode 1.

Half Life: Xen- Those levels were just so well made and cool
Half Life 2: Getting the super gravity gun
Episode 1: The explosion of the citadel
Episode 2: I’m split between the whole opening sequence and the Antlion Fight with the Vorts

I agree with you on a lot of those points. I’m not sure they were my favourite points, but they were close. I’ve chosen my top two in these case:

Half-Life:
Blast Pit. There was a great combination of exploration, adrenaline, fear and clever puzzles with a fantastic reward. In my opinion it’s the best designed level in the entirety of HL - it just felt like very good quality.

Xen. There were a few points in particular that I recall where you were able to calm down and be amazed by the bizarre, lonely, majestic and fearful atmosphere of Xen. There were several moments when I was awed by what I found, such as the first crystal room, the area with the three tentacles, and the waterfall cave. They were amazing.

Half-Life 2:
Ravenholm. I loved the feel of this whole level - the level design that wound its way all over the map, the feeling of lonliness and the sheer incredible character of Father Grigori. The zombies were the peripheral for me. They provided the fear, but it was the clever use of level architecture that put you in situations that made it so fearful, rather than the zombies themselves.

The Battle for City 17. Everything about the battle felt so epic. You were encountering striders, dropships, gunships, combine elite, snipers, soldiers and headcrabs. I remember recalling city battles like Berlin and Stalingrad, and this really reminded me of that. I played through both chapters in one sitting and by the end of it, felt absolutely exhausted.

Episode 1:
Lowlife. This whole level had an incredibly palpable claustraphobic feel to it, something that isn’t done for long in HL. The use of darkness as a level design tool was something that worked brilliantly, and there was definitely an enjoyable tension throughout the whole level.

Arriving from the underground and seeing Kleiner on the monitor was one of the best moments of the game. Kleiner’s one of my favourite characters and was the perfect way to introduce the game’s situation after Lowlife. The hospital was certainly the most fun moment, but not my favourite.

Episode 2:
Freeman Pontifex, without a doubt. I loved the sinister, decrepit feel to the whole level, but it was also clever how it twisted and looped around to make use of a single loading screen. Very good level, and one where the graphics looked most impressive.

White Forest Silo mission. After spending so long outdoors (where, in my opinion, the Half-Life games don’t lend themselves quite so well to), it was refreshing to be able to fight indoors in environments that are made for firefights. My only wishes were that it were longer and that the AI was better. The Combine soldiers always seem so keen to run foward rather than stay where they were or flank you.

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