I’ve been testing the Valve SDK Faceposer tool, I’ve managed to get it working fine, but whenever I attempt to run my animation in a Source game, I have a problem. The animation keeps repeating its-self, which is what I want, but, whenever it’s just about to replay the animation, the actor will stand up and go back to his idle pose, before re-playing the animation. This is annoying when I want the NPC to sit down. The console commands I’m using are:
ent_setname X
ent_fire setexpressionoverride scenes/X.vcd
X refers to either the name of the actor, or the name of the Faceposer animation. Thanks in advance for any help.