Epic Games Shows New Temporal Anti-Aliasing Tech

“Epic Games has revealed a video for its new anti-aliasing technique that was first used in its Infiltrator Tech Demo. Epic’s AA solution is called Temporal AA Supersampling, is supported by Unreal Engine 4.4, and promises to be among the best modern-day AA techniques.”

https://www.youtube.com/watch?v=yNQ47MY-Eo0

No AA vs Temporal AA

YouTube compression vs YouTube compression…

As always I like no aa better. More detail. I don’t care about the jaggies and flickers.

This looks like another shitty blur filter. I mean you lose the intensity of pretty much all the lights (and their reflections) and the railing at the end of the right walkway pretty much entirely disappears. It looks pretty much the same as TXAA, maybe worse. Though the aliased image already looks blurred to hell. SMAA still seems like the best post processing aa method.

After getting a 2560 x 1440 monitor I stopped caring about AA. There is hardly any need for it at higher than HD resolutions. I can only imagine how pointless it must be at 4k. Anti-Aliasing is one of many gaming software tricks that will become obsolete once we get to a certain point in raw hardware.

Looking at it, it looks like a lot of detail was lost.

End result - hide AA anomalies by blurification.

So it’s temporal AA combined with supersampling? If so i’d leave the temporal part out and just take the supersampling. Don’t want no blur.

No blurring is a good thing… yes?

Temporal supersampling, not spatial supersampling (as far as I know)

Some parts of the scene seem to have blur similar to 1px radius gaussian blur :frowning:

I guess that was a double negative. I meant I don’t want blur of course :stuck_out_tongue:

I’m also confused by their use of the term supersampling. TXAA I think uses msaa with a temporal filter and that’s blurry as shit. So if this method is also using some kind of supersampling then it’s possible it’s using the same or similar temporal filter as txaa uses. Whatever the case they need to stop it.

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