I’m liable to get shit for this, but I thought It was worth discussing. After playing L4D (mostly due to its darker maps, comparable with much of BM’s) I think a worthy addition to the gun fights would be said muzzle flashes. They definitely add an intensity to combat, and it really creates a more dramatic effect when you’re firing a weapon, imo adding to the immersion of the action.
I don’t know how it affects performance, but if there’s no negative impact, it would be a cool addition.
After L4D, i feel it was sorely missing in much of HL2.
on a smaller note, I think the blast created by heavier artillery such as the TOW should create a heat haze effect, as this was incorporated in ep2 on numerous occasions, such as magnusson/strider deaths and hunter flechettes. The TOW test’s explosion didn’t look much more powerful then the Rpg (which is more maneuverable anyways). The black smoke in the explosions and Rpg trails also seems unrealistic.
https://pcmedia.ign.com/pc/image/article/814/814876/gc-2007-the-orange-box-20070822044748956.jpg
^ something like this would clearly define the power of the tow explosion compared to the C4 and Rpg, also reinforced by the larger, more prominent cloud of smoke.