I’ve looked around for good displacement tuts, but they are all about the basics and don’t really say much about technique. So I was wondering if some Devs could just give me some tips on making good displacements. I just don’t get how you could make displacements look like this:
Usually I make displacements by making 256x256x256 blocks and making the basic structure, then displacing, subdividing, manipulating vertexes and using paint geometry tools to add a little variation and noise. What should I do to make my displacements better? I have already read the post about displacements under news and am looking for a little more about technique.
PS, Abe, you are God.