You get punished for using lethal methods in MGS3 because the overall series is designed around the point that war is pointless, and thus using lethal force in the series can often make matters worse than simply tranqing and ghosting your way through. Narrative Mechanics in action.
Dotard has an wrong opinion on videogames, can we all agree with that?
Should be doable, as long as they aren’t held back by the last gen consoles…
I had assumed that was already the consensus.
I think UE3 is a limiting factor here too. If UE4 is better in this regard they should move to it, if not, they should develop on a different engine that allows large levels.
Yeah, maybe.
This post in the Batman: Arkham Knight thread makes it sound like UE3 with enough upgrading/modifications allows for some fairly large levels.
UE3 has always supported seamless level loading but it was constrained by the last gen’s consoles limited ram.
I had this argument with someone else earlier. Seamless can mean different things. I mean in Thiaf, going into different houses is technically “seamless” most of the time but the game still has to load which is why that opening the window animation is there. Same with the moving through wooden beams animation. I don’t know how the original Thief games did it but that’s the kind of thing I’m talking about. No repetitive animations of opening doors and windows that require you to go through the animation again to go back or anything. Even TW2 was better with it I thought, though opening doors oftentimes hid a loading screen.
Gears of War background loaded in cutscenes and also had those forced walking while talking on comm areas to mask load times. Quite effective for its time.
You do realize that it’s not even called Thief 4 why do people keep saying thiaf it’s really fucking annoying
Because it’s easy to distinguish between the other Thief games, sounds funny, and is a mocking version of Thi4f which was the working title of the game.
Apparently using idtech5, not UE3 or UE4, which I think is a good thing. Not releasing till 2016 though and will have some sort of multiplayer component. Also you can get a Doom beta code for preordering this game as well as the new Wolfenstein.
Could very well be fake but it’s interesting. I kind of do hope it’s fake if that would mean the actual game won’t have multiplayer though. Doesn’t seem appropriate for the game.
What makes you say that?
Dishonored wouldn’t be an even better game if it wasn’t using UE3 and I’m sure DH2 on UE3/4 wouldn’t make it worse than on idTech5.
I don’t know much about UE4 but UE3 generally has issues for me. They weren’t so prevalent in Dishonored so maybe it is more of a dev issue than anything but we’ll see. I just want large levels with no internal loading screens or hidden loading screens, which for me would make the game better. And judging from stuff like the new Thief UE3 doesn’t do too well with that. On the other hand Arkham Origins is open world with the same engine so I don’t know really. I don’t know how good idtech5 would do at that either though and like I said we haven’t seen too much of UE4.
Wait, what do you mean? They’re not rebooting Doom, are they?
Late to the party uh?
New Wolfenstein game includes access to Doom beta on pre-order. But whether it’s a reboot or Doom 4, no one knows.
thats cool that instead of making anything new ever we as a culture now just iterate worse and worse versions of the same shit. our inevitable destruction will be such a relief this way
That’s interesting that you posted that opinion on a forum for a remake of an existing game, said remake built on the engine of the sequel to that original game.
Idi, a hypocrite? Don’t be absurd.
To be fair, I was more focused on the irony rather than any display of hypocrisy.