you know what i’ve been waiting for the mod for a while like everyone else and was happy to get my hands on it. although i was a bit dissapointed with how many alterations they did, i was hoping it would get the same treatment as halo combat evolved and after all if i wanted a whole new black mesa oriented game i would be following the operation lambda mod. but in the end its not so bad(although the ammount of load screens are, and thats an engine issue) the one thing that’s killing me about this remake is the combat mechanics.
if it ain’t broke don’t fix it, so why the hell did they make so many changes to the base combat mechanics? the originals were fine and a lot of stuff is just so screwed up right now. and its not that i didnt want change, believe me i wanted change and love all of the additions to gameplay like ADS, actual 02 counter, sprint, crowbar hitting head crabs in the air. but its the base combat mechanic changes that i just cant stand.
crowbar- well its now almost completely useless minus headcrabs. sucks against zombies with how they fight, barnacles your better off shooting if you get caught in one and even the houndeye cant be fought with it. houndeye especially is bugging me since it was never meant to be a hard enemy, just a low level one and as the game progresses you work your way up to harder ones.
pistol- would have prefered HD texture pack style but ah well. also heavily nerfed, you need a lot more bullets now to kill most enemies severely weakening it, and using it would just waste ammo(i’ll explain latter)
revolver- one of the few weapons i’m happy with, still extremely powerful and the ADS is great for it, not a lot of changes to its mechanics.
m4- cant really tell that much power difference but it was nerfed to hell with ammo. now only supports 150 bullets which makes sharing ammo with the pistol a complete pain, wouldn’t be so bad if you didn’t have to use the pistol for all the enemies the crowbar would normally handle. the actual magazine size has also been reduced to a mere 30 bullets which is useless for storming a bunch of enemies at once, kill one marine, head back reload, kill another wash rinse and repeat. its so annoying and breaks combat, its just not fun at all
shotgun- so far i cant tell that much difference with it, still deadly at close range so that’s a plus.
none of the base mechanic changes were needed and most of them suck, some people will probably think its fine for now but i wonder how much they will think that once death match comes out especially with the m16 changes. now onto the actual enemy changes
zombies- harder to kill, and will more often than not hit you if you try and melee them.
headcrabs- about the same
houndeye- way more powerful than it should be and its even worse since it now shakes up player vision.
barnacles- harder to kill with pistol and crowbar
vortigaunts- much shorter charge time and its annoying as hell since it also obstructs your vission. and on a side note who thought it was a good idea to give them a crotch piece?
the tentacle mouthed thing- i absolutely hate this enemy now, its not that its hard to kill its the way it does the damage, instead of the normal spit thing it now lobes acid in your direction which is extremely annoying and has far to much of a range.
i just have to wonder who the hell thought it was a good idea to change the base mechanics, nothing needed tweaking and everything was fine as far as balance goes except maybe the laser gun in death match and i havn’t gotten to see that yet. but seriously there are so many changes this is half way to being a differnt franchise entirely in terms of gameplay, it dosent resemble the first half-lifes gameplay OR the second. so what was the point? all they did was screw up balance and once deathmatch comes out i have a feeling so many people will hate the changes to all of the weapons, m16 and pistol especially.