did we really need all of these base combat mechanic changes?

still dosen’t solve how frequently enemies attack or the acid attack the squid thingy does, or how zombies attack. and as i said before none of the changes will carry over to deathmatch, and for my freinds who i want to experience half-life as it is arn’t as tech savy as me so that’s going to be a nightmare trying to tell them what to do.

none the less does anyone know where i can find the original games damage files?

No, you obviously just fail at playing the game. I kill all zombies with a crowbar (except the ones which catch me by surprise)
Run in and swing, then quickly move back to avoid their swipe. Move in and swing, then quickly move back. Repeat. They take about 4 hits.
Today I even killed a Bullsquid with the crowbar.

Barnacles take 6 shots. Headcrabs take 2. I never used the pistol for anything else in the original, so I don’t see why I’d use it now. You can’t honestly tell me that you were running through the original game shooting soldiers with just the pistol.

You wouldn’t have this problem if you didn’t fail so much at using the crowbar.
Just LEARN TO PLAY.
Although I must say that the MP5 Gordon uses is really damn weak compared to the hyper MP5s of death which the soldiers use.

Basically you’re BAWWWING because you suck at the game and are unable to adapt to some simple changes.
The Houndeyes are fantastic. They were utter crap in the original game and as someone has already said “Seemed to exist for target practice”.
Now they are a real threat and are actually worth inclusion. They’re exciting! You really need to kite them to get away without taking damage.

Bullsquids are fun because you now need skill to take them out rather than just standing on the spot and emptying a clip into them. Find some cover, move in and out of it while taking shots with the MP5 (or shotgun if you’re close) and they’ll go down without you taking too much damage (if any at all)

In short, you basically just want a game where everything dies easily and you feel like a pro gamer. In reality, you’ve made it clear that you cannot handle enemies which require a little bit of skill and intelligence to beat.
As I said before; LEARN TO PLAY and stop crying.

That “remake” of Halo was a $40 money grab, they just layered everything over the original, it was a reskin.

BMS is a remake. And a lot of the changes you want wouldn’t make sense considering the game is already designed to accommodate for these changes. Problems like the HECU reaction time make sense since they are problems, but having more difficult enemies is not a problem at all. There are plenty of HL source reskins you can go grab if you aren’t satisfied having changes to such simple little things that most people don’t even notice.

And are you really complaining about the zombies? They are not that hard to crowbar still, and you’re even given alternate means early on to defeat them other then melee or using ammunition.

I just used “always run”

Run. THINK. Shoot. Live.

Now, I start with THINK (You have to adjust to different enemies, adapt, and outthink the enemies), then I do the RUN(Because a moving target is harder to hit than a stationary one), and then I SHOOT(unless I am placing tripwires because some enemies are just not some that I would face close up), and then I RUN again. By moving from cover to cover, you LIVE.

I don’t get this line of thinking. You don’t need a reason to NOT do something, you need a reason to do it. For instance, why was the Crowbar not changed to a brass-handled umbrella? I’m sure a scientist in the lab would have one. Why was the game not transplanted to the year 2142 where people use sci-fi weapons? I’m sure it could work.

Making changes is what requires a reasoned justification. NOT making changes is the default action. If it worked in Half-Life, what reason is there to change it to something that might potentially (and in the case of quite of a few changes, does in practice) not work as well?

They did have good reasons, like someone already mentioned.

The bullsquid attack was stupidly easy to dodge, the multishot one makes their attack into something you actually have to watch out for. Same thing with the houndeyes, they were a joke in the first game. Regarding weapon balance I don’t feel like much has changed at all. Crowbar still works fine for killing zombies and headcrabs, magnum headshots still kill vorts and grunts, still 2 crossbow bolts for alien grunts etc.

Yeah, it’s the ‘think’ part which people seem to be having the biggest problem with.

Sure they have, since no amount of logic can defeat Aim Bot

I’ve started liking this mod more than the original actually. It has some quirks, but I think it is pretty legit. The only thing that bugs me is how the security guards hold the pistol. It seems to float, but it is only mildly annoying. I think the OP is over exaggerating a little on their difficulty. I’ve handled most enemies with complete ease, even on difficult mode.

EDIT: Also, I think the hound-eyes are amazing. I love how your vision distorts when your hit, and how on that one part just past the canal (when that bridge collapses in HL1 from the bull squid) just how awesome it looks when he attacks.

“Sure they have, since no amount of logic can defeat Aim Bot”

I still have not noticed the aimbot part. I did the part on Surface Tension where there are soldiers everywhere, and everytime I went up a ladder their backs were to me. I must have really kept them pissed off because that area wasn’t too hard for me…it just took forever to crouch through the pipes to get around behind them. Hell, I bet if this was real life you would be even more f*cked than that. They would be watching every hole (Situation awareness) and give you absolutely no chance.

It’s not aimbot, the soldiers miss a lot. It’s the fact that they shoot instantly when they see you. If you actually run around it’s possible to avoid a lot of their shots.

Just because you SUCK and can’t kill zombies with a crowbar doesn’t mean it’s the same for everybody else. I had no problems killing every zombie with the crowbar without being hit once. I’m also glad they beefed up the houndeyes, they needed a little more pep in their step.

Hell, if I was with a group of my soldier buddies and we knew our enemy was popping up and down in the manholes surrounding us, I would shoot like a scared little girl too. Maybe give them a half-second delay to firing? I dunno, I find that when something jumps out at me, I tend to blow it away…something that professionals are not exactly supposed to do since it could be a civilian, an ally, etc. Any military people here know what kind of training teaches you to not blow off everyones’ heads before asking questions?

they miss due to a weapon recoil, not lack of their accuracy.

Well, their mission was to wipe out the entire place, civilians included, so they wouldn’t care :stuck_out_tongue:

Well, they don’t want to shoot other soldiers…but then again the difference in attire is quite…different.

Missing is missing, even if it’s “Just” because the guns have recoil.

I do wish the player MP5 was more accurate and/or had an ADS sight. As is, I barely use it, because a shotgun is so much better to deal with Grunts. Either that, or the MP5 is used as a bullet hose to follow up a double shotgun blast. (I played on Hard difficulty, so the Grunts were bullet sponges like the HL1 grunts). Considering the smaller magazine size it would have made more sense.

The crosshair is harder to ‘read’ to put bullets into heads. If I could aim through the ghost ring or have a holosight like the older MP5 model, I might have used it more. (Or at least, a more defined crosshair) But honestly, most things die with a noscope Crossbow shot in a pinch. (It’s basically the only reason I survived the finale at Lambda Core, that and the Tau Cannon)

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.