Deathmatch Weapons

I’d just like to suggest a bit for the deathmatch mode of Black mesa source. ( of course i’m also looking forward for the SP :-P)
I’ve heared it isn’t carved in stone so far how the weapons will behave in BMS-Deathmatch.
So when the Player movement speed and the jump behavior is close to the way it is in HLDM i think it would really be best to keep the weapons mostly like they are in hldm (from damage and everything).
Of course it makes sense to weaken the gluon gun, and the Gauss Gun should probably not have such huge splashdamage effects when aiming for some edges or lamps, but the rest is actually working very good.
I spoke with rather many players about that

The speed will be kept from the singleplayer portion of Black Mesa, so will the jumps. It won’t be exactly like HLDM because of the use of the Source engine. In vanilla HLDM, the gluon gun damages you if you’re firing it too close to a surface, and the gauss gun doesn’t do splash damage at all. It charges up at a faster rate, and you can enact jumps with it. The gauss gun also pierces through walls when it’s being used with its secondary attack.

no really, the gauss gun is creating strong splash damage in different huge areas. It is depending on what you aim at. Often it are lamps or edges where this effect appears. (of course with the secondary attack, that’s what i’m talking about)
i’m playing HLDM and the AG mod active, i should know it.
Thanks for the infos that i can do gauss jumps, i would not have known -.-

I know the gluon gun was infamous in hldm in the past but it was great for new players being able to get kills in the game and thus player numbers stuck around a lot longer than they did with HL2DM.

Once they mastered the other weapons, the Gluon is mostly left aside for the TAU.

yes i know… as i said i know the weapons work in hldm and i saw they already changed the gluon for black mesa but i just included this statement. Btw: When a “pro” uses it it isn’t so funny anymore for example :stuck_out_tongue:

The gauss gun doesn’t do splash damage. It’s charged secondary attack can reflect right back at you if you’re not careful though.

The charge attack creates minor splash damage in the original game.

Yes, it does splash damage… I use it and many other players use it, too.
I think it should be kept… A big part of HL1 gameplay would get lost otherwise…

I made this suggestion regarding the gluon gun in another thread:

I think this should add a skill level ceiling to the gun, while still making it as powerful as it was in the original

This is absolutely false. The movement/speed in Deathmatch will DEFINITELY be different from singleplayer, and the speed from singleplayer is nothing like the speed in HLDM.

Watch the gluon gun testing video, many of the mod team’s prototypes already have this feature, the final version is likely to include it too.

Seems like you know what you are talking about cman2k :slight_smile:
Half life deahtmatch actually has a really fast gameplay and to keep that the weapons in Black Mesa Deathmatch should behave like in HLDM.
I think HLDM is not so infamous as many people say and it is much better than HL2DM.
So keep the weapons and the movement as much as possible like they are, and the fun will be there, same as in the old half life.
I could get some hordes of people here to undersign that i think :slight_smile:

HLDM was too fast. I’m 20, that’s not exactly old, but HL2DM is too fast for me as it is. I don’t want to have to do coke just to enjoy BMDM.

you should be doing coke anyway ffs.

I’m 20, and HLDM isn’t quite fast ENOUGH for me. Make it like Q3, but faster. With jetpacks.

hldm is fast enough when you play it right. And i don’t think there is any sensefull way to make it faster. Only bunnyjump :stuck_out_tongue:
But the topic of this thread were rather the weapons

not true. Adrenaline Gamer (competition mod for hldm, hl1 gameplay with bhop) plays faster than Q3. i tested it with speed-o-meter plugin. in q3 you can get over 1000 u when your good… but mostly it’s not the case. in AG/HLDM you can easily get 1000 u by gaussjumping… and if you acclerate even more (by bunnyhopping or additional gauss-jumps) you can get REALLY fast… plus… most players play quake with a fisheye fov (fov 130 for example)… which makes the game feel faster… you can also adjust your fov in AG or HLDM…

but… since all the next-generation devs want their games to be less fun and more realistic i don’t expect BMDM as fast as HLDM. I am honestly for a fast BMDM gameplay which should feature (maybe a bit smoother and more professionally coded) Adrenaline Gamer movement (same air control, bhop, rampslides, wallstrafe, airstrafe, circlejumps etc.), adjustable fov and the possibility to disable your viewmodel… since AG is used for HL competitions… even today.

for the weapons… i think they are all fine like they were in HLDM. the only weapon which should be changed is the gluon gun… imo the damage-spread is too much. it should be more like the shaft in quake. all shots should go on one dot. the invisible damage-spread around the beam should be removed.
aside from that, the devs should keep ammolimits, weapon strengh, weapon functions and item placing the same like it was in HLDM.

Yea I liked how HLDM was setup all except the Gluon Gun, it was to easy to get kills with and required almost no skill to use.

I love how you state that game devs want their games to suck solely because you can’t do unrealistic retarded crap like jumping to move faster & that a game has to be fast to be fun. It really helps cement my feelings towards you.

HL2DM was a lot of fun. Me and the clan I was in at the time wound up inventing a Source engine Pong variation with the Overwatch Pulse Rifle and the gravity gun. That + low gravity = fun times.

What I mean is… Modern multiplayer games only provide gameplay for casual gamers… It’s not that gameplay quality what it was like back in the HL1 days… Modern devs make games for money… Games that get boring after a while. They want this, because of the following problem:
If they made a PERFECT game, everybody would love and play that game forever… People wouldn’t pay much attention to new games --> people would buy less games --> devs would earn less money. So simple. Games have to get boring after a while, if you (as a dev) want to be able to make money with future releases… and I think that this is why VALVe did not make CS:S, DOD:S and HL2DM as good as they were able to do it. They wanted to keep fans waiting for newer, even better games.

HL1 was better for competitions than most of the modern games today. You had no problems finding good servers, you could always play in the team you want… and you were able to vote maps, modes etc. (in AG).
Nowerdays most games are cheap console ports and have really bad available options. Examples are Call of Duty: MW2 or Crysis 2 Demo here. You have to wait unnecessarily long in a gamelobby, until the next match starts. In Crysis 2 Demo you can’t even chose your team you want to play in. In some modern games you can’t even set exact values for your mousespeed, because you only have a slider without values.
In HL you can just open your browser, pick a server and play. When you want to make a Clanwar you start AG, vote agstart and the match is live… You can also activate password on your HL server. If you want to have mousespeed 4.0 you go to options and set mousespeed to 4.0. It’s all uncomplicated.

It also provided nearly perfect weapon balance (I say nearly, because of the overpoweredness of the gluongun, which is a noob-gun… I mean the gluongun damage was fine in HLDM… But it would need reloading or a cooldown after the gun was shooting some time…).
Gauss was overpowered, too… but it brought some more depth and structure into the whole gameplay, because players who have good aim and clever gameplay can make more kills by aggressive playstyle, spawnkilling and shooting opponents through walls (The gauss is the only weapon in HL, which can shoot through walls and give huge amounts of splash-damage to other players or NPCs)…
Players with bad playstyle and bad aim lose.
The key to win a 1vs1 game in HL is, to get the gauss… and kill the opponent, as long as you have the advantage… Your opponent will have the disadvantage, but he will still be able to get back the advantage, because every weapon can kill in HLDM, it just depends on the grade of skill and cleverness of the player using it. When you are disadvantaged in 1vs1 you must think, sometimes camp with satchel or bow, ambush your enemy… use the walk-key to sneak around… or try to escape your advantaged enemy fast movement/jumps… some maps are even build to provide bhop movement (stalkyard, crossfire, boot_camp, stalkx, gasworks and maybe more…). It’s actually not easy running and shooting like in todays noob-games where everybody spawns with equally good weapons and equally good movement.
HLDM gameplay is weapon-based gameplay, since it does not have any powerups (quad damage, megahealth or powerful armors). If you want to get armor or some more healthpoints, move and go get some. They are distributed all over the map… If you want frags, go get a powerful weapon and aim. So you see… HL is not about timing weapons. It’s about reacting to your enemies playstyle and controlling the important spots of the map… That’s how HLDM works. It has real depth. No easy airstrike frags by overpowered bonuses like in CoD or other bs games. Just skill. Same for TDM.
So… I hope BMDM will have HL1 movement, weapons, speed and balance…
And no, you don’t need super realistic physics, realistic falldamage, random screenshaking while zooming, sprint or ironsights. No. These things don’t fit the HLDM gamestyle. HL is science-fiction and far from beeing realistic… So please try to accept it and consider the idea of competitive gameplay.It will bring a better long-time motivation to your mod… for sure…
Just remember Starcraft2, which is modern… but highly competitive and popular.
If you don’t like HL1 gamestyle… then why play BM? Go play a different game then. Nobody forces you people to play BMDM, maybe you just like the SP mode of HL1… Then you can play that (Fact is: HL1 Story Mode != HL1 Multiplayer).
But for all hardcore HLDM fans who still actively play the game and love the gameplay mechanics, BMDM is the last chance to revive good “old” HLDM, bring it to the next era and make it attractive for new, younger players.
I know many people from HLDM’s community… and many wish for a new, improved game, which is based on the original and has the same gamestyle… but all new games are only based on commerce and casual gaming --> can’t replace HLDM.

Seriously. HL2 was nothing like HL1. The weapon arsenal of HL2 missed a LOT of HL1’s weapons. HL2 just didn’t use the huge potential it first had. I see, that it had a nice atmosphere, graphics, physics, character design and some new features like the gravitygun and vehicles… but it just lacked most of HL1’s items, weapons and features. In the end it’s a completely different game than HL1. It played rather like Halo, Doom3 or Fear… and not like HL1. So… Pls don’t forget the classic HL1 gamestyle. Your mod has huge potential. Just like HL2 had…

…Just my 2 cents.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.