First look:
https://www.youtube.com/user/eavision?v=ctNAf1Ngr1E&feature=pyv&ad=5237638142&kw=dead%20space
Win. :’(
First look:
https://www.youtube.com/user/eavision?v=ctNAf1Ngr1E&feature=pyv&ad=5237638142&kw=dead%20space
Win. :’(
From the graphical standpoint it seems, that nothing has changed. But that doesn’t matter.
I only hope, that this is coming out for PC!
I still need to buy the first one. I played the demo and came.
OH, AND: Condemned 1 and 2 are amazing. (on Xbox at least)
most will do, there has been a graphical change on the issac character, i wouldnt so much say an improvement but a change, besides, first games graphics were beautiful enough anyway.
if anyone got a wii its srsly worth checkin out the Dead space extraction
i didnt like the look of that, most likely cause i played dead space on my xbox first. the concept of gameplay i never really stood for.
it pulls off the whole house of the dead thing pretty well imo https://www.youtube.com/watch?v=MezDts-449Y
Thats probably why it never gripped me then. :3
If you can’t enjoy House of the Dead, you should probably kill yourself
^this
hmmmmm no. personally i missed nothing out not enjoying that game.
house of the dead 2 contains all of the best voice acting ever used in a videogame and deserves recognition for that alone
^
Just dripping with sincerity
im dripping with all kinds of things bro
And that’s why I’m glad I don’t know you in person.
Or do I… is that you Steve?
loved dead space 1 and i will love even more dead space 2… on my ps3 :3
itll be nice when they release it, i really like the concepts for the first, there great artists, seems that in the last few years respect for EA has shot up
If the 2nd one has as shitty gameplay mechanism i wont bother to buy it. At most I’m going to :pirate: it
Shitty gameplay mechanism? Where are you getting that from?
His head!
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.