DayZ Standalone - Hold on to your cans

Spring for it now, BI has a habit of putting their Early Access Alphas at half or even less than the full title (ie that game upon official release). Also, get PwS, you’re done in seconds.

Actually, forget about the mod, the standalone just wiped it clean off.

What’s PwS?

Uh. Play withSIX. The latest iteration of “I’ll download mods and launch ArmA for you” kinda programs.

But he doesn’t need to go for if there’s a perfectly useable Standalone Alpha that’s better than a post-release mod, is my point. I doubt BI are gonna go down with the price until the game releases. Quite the opposite, actually.

Ah, I used to use Rocket Launcher or something like that.

As for the last point, can’t tell anything for sure but I recommend buying now, if only to support the ongoing development.

Ran to a barracks building, full military gear player comes out of one of the rooms, looks at me and logs off.
10/10

Probably thought something along the lines of “Hah, enjoy this looted building with nothing of interest inside, sucker, I’m server hopping to loot the building again.”

Boom, purchased. I was hoping I’d be able to get the mod version working as sort of a demo before I bought the standalone version, but honestly I’ve seen enough of the gameplay that I feel pretty comfortable just buying it without having tried it.

EDIT: Mouse acceleration can’t be disabled? Seriously?

Yeah, that sucks but, while we wait for a solution to that, you can mitigate that a little bit by disabling mouse smoothing, maxing out mouse sensitivity and, if you have a mouse with a dpi selector, playing with one of the slowest mouse setting you have. Then move the mouse slowly and smoothly anyway, as this is not a twitch shooter.

try out a night server at least once
and try to make it so you see dusk or dawn happen
top tip turn clouds off in Quality for moonlight visibility

They mostly come out at night. Mostly.

I haven’t played the game, but from what I have seen in Lets Plays there aren’t nearly enough zombies, and they are hardly a threat. I guess that is the kind of thing that kills network stability though?

I recall reading that the number of zombies was toned down because they’re really buggy at the moment - stuff like not colliding with buildings.
I’d expect them to pop back up once they’re more functional.

Yeah, I personaly also hope for… MUCH MUCH MUCH higher number of zombies (Bad luck? Oh, here, have a horde!) upon release (or, hopefully, Beta). So far, a well playable experience. I’ve managed to die to Zombies twice out of seven lifes though, which is nowhere near the percentage I wish it to be…

Yeah, I played for a few hours yesterday. The first time I spawned, it was right on top of a frickin’ zombie. I spent a while running from it without a weapon (I hadn’t figured out that I could fight with my fists yet), then a couple good samaritans came along and killed it and bandaged me.

Later on I faced two zombies armed with a spanner and couldn’t seem to land a fucking hit on either of the things, and was knocked unconcious. Then I spent about two hours running around in the hills (I found a fucking castle) and didn’t encounter a single zombie the whole time. I only died again when I got caught in a crossfire armed only with a baseball bat.

It’s definitely an alpha. At one point I found a canteen and was trying to figure out how to refill it at a water pump and the game destroyed it. I also tried to drink a soda while armed with a hammer and ended up drinking the hammer instead. But hey, it quenched my thirst? And that fucking mouse acceleration… Turning off smoothing made it a lot better, but I can’t stand mouse acceleration even when it works, and DayZ’s definitely does not work.

Mouse acceleration is surviveable. I guess that’s years (since 2007, actually…) of continuous ArmA - every single one of them had fucking mouse acceleration.

But in good ol’ ArmA: Armed Assault (Combat Operations for you 'Muricans) I had my muscles specifically made for THAT sort of shit. So I guess it’s more manageable for me than any rest of you. Though no mouse acceleration still makes shit a whole lot easier.

I kinda like that there aren’t a huge number of zombies. The deserted cities and villages are pretty fucking creepy, even at day. I do hope they raise the number of zombies, just not with a whole lot.

I imagine large cities like Cherno and Elektro will be flooded with zombies. I would also hope that the military bases would be as well since those seem like the obvious places to go once the outbreak started.

Played a bit yesterday and today… Was remarkably enjoyable. Met a random guy whom I teamed up with, got some decent basic gear and a melee weapon.

The melee combat is slightly flawed indoors, but really effective outdoors. I like!

Met first random player in an airfield who didn’t shoot me. He wanted me to kill him instead. Said he had been alive for so long there was nothing left to do anymore. Shooting seemed too boring so I put cuffs on him and pushed him off the air traffic control tower roof.

A long-time DayZ friend and I got ourselves fully geared and were just mucking about at the NE Airfield for awhile, killing campers, bandits, and camper-bandits 'till we got bored; whereupon we decided to head down to Elektro, set up camp in and old abandoned loft and annihilate anyone who crossed our path.

After about five minutes of dead silence and dull stair watching, the square that we overlooked flooded with fresh spawns, ax-wielding-deviants-in-disguise, and other species of the genus that is DayZ.

We lit that small patch of social-order up like a Christmas tree. Panic ensued as the small ounce of trust they had begun to muster was shattered and tossed aside, along with their hopes of ever finding a true friend in the barren wastes of Chernarus.

The stragglers attempted a feat of bravery, making their way to our small base of operations, creeping up the stairs as their minds boiled in anger and frustration, yearning revenge for their fallen friends. But no such reward would be theirs as the stairs were painted red with their vital essence, axes and crowbars flailing in a last desperate attempt to cease our reign of anarchy. They, too, fell as the rest.

Later on, after picking off would-be grave robbers, two marksman would find their place among a hill not too far from our domain. These bandits-turned-white-knights took it upon themselves to protect the weak that wondered this filthy city, placing their sights squarely upon our Hoxtons. One knight would find his mark squarely upon my brow, bringing my fun to an abrupt, wholly irritating halt, whereupon my partner, having none of it, found his way around these saviors’ perch, drilling one of them to the ground and the other to a heated combat-log, never to return.

T’was a good day, that one.

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