Crysis 3

So pretty much, Crysis’ suit gave you bonuses in the modes that didn’t drain energy while pretty much doing anything in a mode in Crysis 2 completely drained your energy. That sucks.

Yes.
Crysis 2’s suit is like the vanilla HL2 flashlight where every stupid little thing is tied to one fucking bar.

Want heat (nanovision, stupid fucking name. Like what, can I fucking see nanos here?) vision? Drain that bar. Want armor mode? The fucking default mode in the first game? Drain that bar. Want to hit stuff harder? Drain that bar. Want to fucking SPRINT? DRAIN THAT BAR. Want to cloak? Drains like regular, but when all that other stuff is going on, imagine how fucking fast that bar would drain.

So…wrong…

You people should check this:
https://www.pcgames.de/Crysis-3-PC-235317/News/Crysis-3-988116/galerie/1962452/#?a_id=988116&g_id=-1&i_id=1962452

Click on the “Bild vergrößern” button on the top left to zoom in.

They re-added a bunch of shit they took out, and repurposed some preexisting features.

Looks nice, but come on.

It’ll be bullshit if this one doesn’t ship with the editor

Is it me or Psychio’s voice actor changed ? He sounds like shit now and not as british as before.

It seems like he has, and also it sounds like he has a lump in his throat

How did I miss this? God damn this is a brilliant idea for an ad.

Prophet sounds more like Graham McTavish (Charlie from Uncharted 3/ racist dude in Rambo’5’). Maybe that was the switch?

OH FUCK HE GONNA BE/IS DWALIN IN THE UPCOMING HOBBIT FILMS. I NOW HOPE HE HAS REPLACED THE OLD PSYCHO ACTOR, AS ACCEPTABLE AS HE WAS. looking through his IMDB parts, I’m realizing that I’ve been a fan of his work for a while. huh. mfw

I’m relieved crytek guys finally realized that not every body of water has to have a gratuitous amount of waves. Especially not in New York.

Actually, everything in that vid swayed me. Gameplay wise, it combines everything I liked about both Crysis 1 and 2. It looks like a tightly wound machine, whereas Crysis 1 and 2 were more experimental and therefore messy as fuuuuuuck. The games had their moments, but they were punctuated by periods where you can feel the game developer “ooh, I always wanted to try doing this. This will be novel. Yep, just plop that right in and test it ou–oh, we’re gold? We ship in two months? I guess we can patch out whatever I fucked up a week after”. This feels like it was planned with way more care than the other installments, maybe even every single one of Crytek’s other games too. Maybe that time they spent stagnating on the current gen of hardware cross platform is exactly what they needed to stop looking at the horizon and start making a game.

My idea for an ad is something known as a “playable demo”. I guess it’s too early for that now but I agree, the video was interesting. I still think they’ve got some work to do.

…I hope I haven’t completely misunderstood the tone of your post. :slight_smile:

I actually liked the interactive trailer.

It looks much more free-world than Crysis 2, even though it looks graphically similar.

I might just be getting it. Maybe.

I’ll probably rent it. It’s not worth a day one purchase to me, particularly since it’s almost identical to Crysis 2, just with a little more greenery.

I can see how you’d say that in regards to the weapon handling and player movement, but the linearity (the biggest issue with crysis 2 according to fucking everybody) has really really opened up.

The linearity of Crysis 2 didn’t bother me in the slightest. If anything, it made the levels feel more focused. Choices were still there, they were just documented by the in-game hud. A “linear” map in Crysis 2 is still more open than most FPS games.

Crysis 1 had a lot of surface area for the player to cover. You could take a bunch of different routes between objectives. But as a result, the gunplay suffered at times. You could have snuck into a base and completed an objective, but the game would spawn in a bunch of reinforcements as if you’d shot your way in. Good luck getting out of that one alive. Plus, the fucking vehicle missions.

Crysis 2 kept it’s vehicle sections short and to the point, and it just plain felt more fun to play. Even if every tenth game is set in New York being blown up by something, it took the asthetic and ran with it in a very interesting way. Richard K. Morgan’s writing on the story was quite supurb, and the plot blew C1’s '80s movie narrative out of the water.

Why I find Crysis 3’s early footage less than appealing is down to the fact that they’re re-using New York as a setting. Can’t we go somewhere new, like the leap between C1 and C2? I wanted something fresher.

I get that they’re combining C1 and C2’s aesthetics, but really, I prefer getting a new setting out of the new title. C2 to C3’s leap is less like a major leap and more like a minor one. Compare to Assassin’s Creed 1 to 2 for C1-C2, and AC2 to Assassin’s Creed: Brotherhood/Revelations for C2 to C3.

My overall point is that it doesn’t feel like a new game, and therefore undeserving of a numbered release. It looks more like an expansion to me.

Alright, yeah. I get that. Personally I missed vehicles. I’d have liked to have the option to get in every single vehicle in the game. The semi trucks, the cars, all of it. It also seems strange that even though the difference in time between C2 and C3 (which could explain psycho’s voice) it’s still in the same place. I’d have liked to see this junglefied aesthetic applied to a city like Tokyo. Those tight spaces would make for excellent vertical combat capabilities.

I never cared about either game’s story to be invested enough in it, but in Crysis 2 it just annoyed me because they were drilling it onto me like LOOK AT THIS THEN THAT LISTEN TO THIS GUY BLAH BLAH BLAH. Sure there was some of this in C1, but most of it was skippable stuff that you never really had to worry about (until the pile of shit second half)

Sure it’s less than other games, but they tried to follow a tighter story similar to those games, and it was just never interesting enough for me to give a shit about it. Other games may be more linear yes, but at least they are actually compelling enough to keep me interested in the game world. It gives me a reason to play those, whereas C2 It just annoyed me more than anything, along with the primary focus being on the aliens, which again, I did not enjoy killing like I did the humans.

When I do replay Crysis, I usually don’t even bother with the second half of the game because, like Crysis 2, the aliens and the story they have created just doesn’t interest me. I would have enjoyed the vs humans parts of C2 a lot more if the NS2’s energy didn’t drain as quickly as it did. That’s why I typically stick to (good) custom maps if I play anything for C2.

Plus it didn’t help the vehicle sections that they messed up the rebinding for vehicles on some keys, so my turn keys that I use to strafe and to turn vehicles would just make the vehicle drive in a circle in that direction indefinitely (which they never fixed)

Yeah, we need a Crysis-like game with only human enemies. Just stalking through the jungle killing people/doing objectives.

I’m personally not a fan of how they are combining C1-type visuals and environments with New York again. I would have liked to see an entirely different place/environment this time around

Am I the only one not aroused by this video ? Cell is back in full strength (after being wiped out and made criminal by the US gov in C2) into a supposedly locked quarantine zone (unless Crytek’s quarantine is a new name for battle royale) , again battling Prophet (another creep who wants the suit or payback ?) and whatever alien stuff still hiding in NYC.

I’ll wait for more info on C3 but from what I’ve seen so far, it’s not as awesome as EA ans Crytek wants me to believe.

Can’t wait to see this game come out and find out the fov is like 50 or something terrible and Crytek goes out of their way to lock down the console commands to make it harder to edit! :slight_smile:

Maybe there will even be even more ingame cutscenes that take over the game every time something happens just like in C2.

I’d like to say that Crytek’s probably learned their lesson, but there’s a strong chance that EA hasn’t.

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