You’re not the only person - I liked game a lot. Although rushed release and shitton of bugs cannot be forgotten easily (nano catalyst reset, anyone?)…
here’s hoping they at least try to improve on the voice acting this time.
Anyone want them to bring back SPEED MODE?
They totally removed it in Crysis 2. Speed mode set the Nanosuit apart and gave you a decent sense of mobility. You weren’t constrained to moving through levels at a real slow pace. Maybe it wasn’t as necessary in Crysis 2 due to the linear levels. If Crysis 3 is actually open then they’d better bring it back.
I really liked the older Nanosuit. The Nanosuit 2 misses the point. Instead of having different modes- actual modes where the entire suit works differently: stronger, faster, or tougher- it has temporary abilities that drain suit energy at a ridiculous rate. Crysis 1 let you be creative with the Nanosuit. There’s more ways to utilize the suit powers! Crysis 2 is the opposite (and the opposite of what they promised us!): You’re almost like Master Chief- the invincibility or cloaking device equipment being very similar to the Nanosuit’s abilities. I’m not trying to talk bad about Halo- I just think the Nanosuit shouldn’t be so similar. It’s what made Crysis 1 and Warhead so unique.
I’m betting they won’t bring speed mode back since it looks like Crysis 3 will probably have the Nanosuit 2, unless we go with the thought that Karl Rasch created a third nanosuit- but then Prophet wouldn’t be inside that one, so the story wouldn’t work… crap.
By the way…
Silly Crytek. EA is for idiots!
Maybe they will start us off with the C2 nanosuit and we can upgrade it to be more like the C1 one, except obviously again more streamlined in ways.
I’d like a suit that won’t drain all the way in ten seconds just because I fucking sneezed.
Something I never understood is the supposedly improved “strength jump” in Crysis 2.
It was a lot lower than the Crysis 1 strength jump - which made no sense to me considering Crysis 2 did have more vertical environments.
It’s because the Nanosuit 2.0 should really be called Nanosuit .01 pre-alpha version. By that I mean it sucked. They took away so much functionality.
Crysis 2 was narrow. It had it’s moments of freedom but they were short lived.
As for Crysis 1, it’s easy to forget how much vertical freedom existed in many of the levels. Remember the excavation site right before the zero-g level? What about the Onslaught level- when you had a tank, and later had to destroy anti-aircraft guns? I suppose Crysis 1’s horizontal freedom overshadows it’s vertical freedom.
You even get to skydive and fly a VTOL; they aren’t moments of freedom but they are more vertical than anything in Crysis 2, and they’re pretty cool too.
https://wccftech.com/crysis-3-franchise-details-confirm-side-missions-nanosuit-powers-pyscho/
A bit poorly written, but if it’s true, then there will be side missions, new nano suit powers and, the most important part, Psycho will be back
Psycho? Fuck yes!
Maybe we’ll actually have real characters again this time around.
So what, he could let go of the bow string harder? Unless he can’t pull the string back all the way, which is unlikely from the normal strength increase from the suit, it would do nothing.
Honestly, I want strength to be like this:
https://www.youtube.com/watch?v=6eqL6Jed5jQ&t=2m39s
And if it’s going to be frozen again, even with C2 “transformer” alien designs, and have the only semi-interesting crysis 1 character back in again, sounds like I’ll be looking forward to it quite a bit. And sidemissions - or anything to make wandering and exploring the world more rewarding - are good to have.
You know what I meant. Just an error in the wording.
THOSE aliens again? They’re pretty boring to fight (especially the 4 “bosses” in C2) and looks less cooler (get it?) than the C1 ice aliens
There will be new kinds of them. For example, Ceph that use flamethrowers. And there are rumours that there will be a new third enemy faction.
Maybe we’ll actually get to fight against competent nanosuit soldiers this time.
I didn’t understand why there was only one nanosuit in C2. In Crysis 1 you have a small squad of nanosuits and get to fight squads of enemy korean nanosuits. In Warhead you and Korea have a large force of nanosuits - and in C2 - there’s only one nanosuit?
–spoilers below—
Why weren’t the marines wearing them?
Maybe the military contract for use of the original Nanosuits was limited and they stopped using them. On top of that, it’s likely many of them were destroyed at the end of Crysis 1. You could also assume Crytek stopped producing them after the development of the Nanosuit 2.
The Nanosuit 2 was never intended to be used in the military- Hargreave wanted to wear the suit himself; it was the culmination of all his plans over a century. The actual number of people who knew about all that was probably very limited- otherwise who would have funded him?
It comes down to a matter of time. The Nanosuit 2.0 program probably wasn’t ready for the military and vice versa by the time Crysis 2 started- it would take a while for the military to organize the program, decide who should wear the suits, when to train them, etc. They wouldn’t be using nanosuit 1.0s because of the anticipation of the next version- a financial decision since the suits are so expensive. By the time Crysis 2 starts, all we can say is that the Nanosuit 2.0s never made it to the US military.
EDIT (In case the last paragraph was too vague): When talking about preparations- my guess is that the people in the company who expected it to be used in the military would still have been preparing for a military contract, probably including the board of directors Lockheed and Hargreave had been arguing about during their conversations over the radio. I would think Hargreave would have played along with those preparations even though he was expecting the events of Crysis 2. Like I said, no one would have supported him if he made his true intentions clear.
The way I see it, the actual number of Nanosuit 2s was probably at most a dozen- I say this because you see a couple on display while making your way towards Hargreave near the end of the game. These could have been finished suits or prototypes- it’s not really important, though. The point is that Hargreave had no incentive to make a lot of them- he was only going to wear one.
What about the CELL soldiers?
CELL is run by Crynet, which is run by Hargreave-Rasch Corporation.
Hargreave had authority over the Nanosuit program (since he was one of the founders of the company and developed a lot of the technology from the original alien tech at the Tunguska event - you get the point). Due to all the tension between him and Lockheart, it makes sense that he wouldn’t allow Crynet to supply CELL with Nanosuits. Lockheart didn’t like the program anyway, and it’s implied that his nephew was part of the original program (in Crysis 1 or Warhead) and was killed. (Just wait a little longer after you’re first introduced to cloak mode-the soldiers talk about it.) It seems Lockheart wouldn’t have allowed the use of them even if they were supplied to CELL.
Thus, there were no Nanosuits to fight- who else was going to wear them? The aliens? The civilians? The Crytek developers on vacation who missed their train and got stuck in Manhattan when all hell broke loose?
Now, despite that, I really liked the Crysis 2 story. Masks Off was probably my favorite chapter in the game. I mean it. It was exciting and intriguing to get a glimpse of the long history of Hargreave-Rash C., and finding out that the entire corporation was created with stopping the Ceph in mind, resulting in practically a century of preparation- wow. To know that the situation you’re in is the culmination of so much- it’s satisfying and thought-provoking. I just hope we find out what happened with Karl Rasch in Crysis 3. What will his Nanosuit look like? Where did he go? What was he doing? Etc.
Fix’d
This made me smile. https://www.nowgamer.com/news/1328890/crysis_3s_gameplay_a_spiritual_successor_to_crysis_1_crytek.html
We’ll see how it actually turns out to be.