I turn down the film grain a bit in games like Left 4 Dead when I need to save on processing power and recognize threats more readily. But in a single player game like Cry of Fear it has a very cinema-like effect on the visuals and lends the game some style. After all, have you ever tried shooting any kind of video footage in low key light? It’s grainy as fuck. But yeah, good thinking on the devs to have options to allow people to turn that off if they so please.
Yeah, I understand that it makes it like film and some people like it, but I just always found it annoying personally. Though I suppose for a sp game I can deal with some, but I had to lower it as a lot of the game is dark so at the default level it was a bit to prominent for my taste.
What I do find annoying is that dual wielding the cellphone and the Glock puts the gun in his left hand. Wouldn’t it be the other way around so the most coordinated hand is using the gun?
That bothered me too. Also, hitting reload when you are dual wielding with a gun and the phone and it just won’t let you reload unless you put the phone away… just do that automatically. A phone is not very big.
You’re assuming the protagonist is right handed. I suppose since he uses the gun in his right hand without dual wielding you’d think that though… Maybe he’s ambidextrous .
Edit: My game doesn’t seem to look as good as the screenshots on the Moddb page. Seems like the textures are too low resolution, though maybe that has to do with the resolution I’m running at? Anyone else feel this way?
I think it just might be the textures themselves. I noticed some of them are quite good, and some aren’t so good - to the point where some of the bump mapping seems pointless on such a low-res texture.
The blood splatter’s pretty nice though. Can’t play this game for any real period of time.
lol just found out, you can duel wield VP 70 and glock.
lol
Bumpin’ da thread to tell ya guys.
Patch 1.1 and 1.2 is out.
Also, CoF SDK.