Whoops. Didn’t see this until I got your PM. I’ve replied to it, so check your User CP.
As for anyone else wondering, the mod’s current status at this time is Limbo; I have other, more time-constrained projects to work on, and my little goldsource mod has been shoved aside for a while.
Great. Now I feel EXTRA obligated to finish it.
And I’ll feel bad if anyone’s disappointed.
8|
[COLOR=‘Black’]And it doesn’t help that I’m not only the project lead, but the project team.[/SIZE]
I realize that there is a single color of light, and this helps, but I think my excuse is that some of the most effective use of fading light. Do not worry, the last chapter two will not have much white light, it will be many varieties of color.
Hm. Yes. It was more or less the first thing I did once I figured out how to compile a map with basic entities. As a result it was total crap. So I scrapped it, and decided to start again later. It’s much, much better now. It’s no Black Mesa, but it’s much better than it was.
What? That’s not what I said at all. And it’s been addressed.
Also, Mapping for Goldsource again is as painfully slow as stabbing someone to death with a rubber knife.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.