Call of Duty: Modern Warfare 3

Reach and ODST were the only good Halo games for the simple fact that it doesn’t have master chief or the flood in it and no stupid, running around a forerunner world which is always the same level in every fucking game.

Not that I would go out of my way to play them, they’re not THAT good…better than CoD though

Well, in the first halo the campaign was pretty nice, and then in the latter 2 the campaign was entirely secondary, especially in the third. Then in ODST the environment was way too dark and boring and repetitive. A change in setting and story line are pretty superficial things to judge a game on. Especially if the theme and story line are entirely secondary to the multiplayer. I hated ODST because it wasn’t really anything new, besides the change in story line and setting. I hated Halo Reach because the majority of the maps and overused game modes were shit. And the campaign, though they made an attempt, was nothing new.

the first 3 games were just the same game over and over again, same ship level, same forerunner level, same beach level over and over. ODST in my opinion had a good campaign and reach’s campaign wasn’t that brilliant but the multiplayer is quite fun…especially grifball.

CoD has a poor campaign and a boring multiplayer

As far as level design, Halo is the worst of them. They must have just spent months coding the copy paste command in their editor and didn’t want the time to go to waste.

The way they should make sequels for many game series-

There should be as much difference between the games as the gap between Metal Gear Solid games.

MGS1: Gizzled veteran sent into nuclear disposal facility to retrieve hostages and stop a nuclear strike, gets dragged into tangled web of evil ploys by multiple people. Set in a non-existant island off the coast of Alaska in the middle of a snowstorm.

MGS2: Gizzled veteran is framed for a terrorist attack, rest of game follows a character expressly intended to deconstruct an alleged power fantasy the first game provided players. Set on a massive oil spill cleanup facility, and referenced the first game frequently in ways that could be considered sacriligious. Ending incomprehensible to anyone but the development team (but I liked it). Introduced a first person aiming mode, shooting around corners, destructible lights, holding up guards, and the tranquilizer pistol, all of which became series mainstays (except shooting out lights, curiously enough.)

MGS3: Set in the 1960s, develops a villain from the original MSX2 game series into a sympathetic, relatable protagonist who gets screwed by both superpowers during the Cold War and is sent on a mission into a remote Russian jungle to kill his former mentor. Completely changed gameplay mechanics to allow the player to camouflage into the surrounding environs and introduced a grappling hand to hand combat system. Also used a more realistic healing system, requiring Naked Snake to use medical supplies to operate on himself to heal his wounds (splints and bandages to treat broken bones, cigar to burn off leeches, etc.)

MGS4: Set back in the future, gizzled vet from MGS1 is sent on a mission by his CO from the first game to kill a villain that’s been in the series the whole time backstabbing just about everyone he’s ever met (even in MGS3 as he was learning his craft). A natural extension of mechanics from MGS3, the player could camouflage to any texture in the environment, the hand to hand combat was more controllable, and a whole new in-game economic system was added for the purchase and modification of weapons and ammunition. Set in locations across the world with impressive visual variety and diversity of gameplay (with exception of Act 3).

Connections between games:
-The plot interconnects all of these games with a nigh-incomprehensible web of conspiracies, characters, and motivations, that literally requires a freely available encyclopedia from the PSN to keep track of from game to game.
-The cutscenes. Well directed, voice acted, and consistently entertaining. By MGS4, however, the cutscenes are getting to be epic length diatribes of such complexity that some gamers who are less story reliant will be driven to self-harm by their sheer length. Film majors like me, however, have plenty to geek out over, as each game’s cutscenes approach film quality looks in terms of their emulation of cinematography, incorporating zooms, whip panning, a handheld look, filters for color correction, dirt and water hitting the lens, slow motion, occasional fast cutting, and other such elements.
-Series regular Ocelot backstabbing absolutely everyone he’s ever met, in pursuit of inconsistent goals.

In other words, consistently refining and reinventing the series as it moves forward.

Those pesky gizzled veterans.

In any case, I prefer the HL to HL2 transition. It doesn’t totally change the formula, but improves it massively. If you’re going to totally change the gameplay, make a new series.

wtf… another modern warfare? When will it begin to bore them???

When the limit as x approaches stupidity, f(x) equals do not exist.

i thought this thread was going to be a joke.

They’ve tainted Raven Software, goddammit. First singularity, now this.

MW3, eh? After everything I have learned from this, I expect more guns of overpoweredness![/SIZE]

Anyone who says that Halo and CoD are the worst games ever is a hopeless gaming hipster.

The worst games ever? No. Is the CoD franchise incredibly stale and repetitive? Yes. Did ODST and Reach not live up to their prequels? Yes. Have major gaming companies learned that quantity trumps quality? Yes. (mostly applies to IW and Treyarch, the kings of quantity over quality)

Anyone who says CoD and Halo are the best games ever is a hopeless gaming fanboy.

Do you understand what opinions are? No.

Anyone called Winged One is an annoying faggot hipster.

Yes, COD is a fucking piece of shit and one of the worst fps ever.

i finished the blops campagan lastnight. it was fun despite the obv problems w. thse things. also jakesully kept reverting to aussie diction a lil. i wish the story was a lil more kojima than clancy

Just watch a movie if you want that.

Everyone ready for Call of duty 16?

naw i’ll wait until 17

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.