I honestly thought I was the only person who cared about this, but there seems to be quite a lot of interest in maps set before the Resonance Cascade, featuring Black Mesa in an explorable and working state. Therefore, I have decided to remake Office Complex as it was the morning before the Resonance Cascade, complete with expanded areas behind what used to be locked doors.
Progress[/size]
All three maps have been restored, and are currently being updated to work on the new Xengine Update build. The original Map A and a revised Map B are now updated; work will continue on updating Map C and expanding Map A. Check the tail of the thread for the most recent updates.
Help Wanted[/size]
[/size]Currently, I have no way of adding custom scripted scenes or NPCs into the game short of editing the BM VPKs themselves- the custom VPK system seems pretty limited right now, and I would like for this to change at some point, as that would allow a lot more “life” from the facility’s inhabitants than the one-action animations they are doing currently. This also results in “pre-disaster” scientists and security guards occasionally appearing bloody, and the npc_human_security “office workers” wearing full armor- these issues will have to wait for the Black Mesa developers to make adjustments on their end, so please don’t repeatedly post about them.
Additionally, I would like at some point to record some custom dialogue- I have a terrible voice for VA (if the scripted sequences come out soon, you may hear me in placeholder sound files), and am wondering who recorded voices for the Uncut, Uplink, and Hazard Course mods.
Media[/size]
These have to go as links because they can overrun the character count:
Map A
Map B
Map C - OUT OF DATE
[/size]Credits[/size]
[/size]Thanks to Citizen[五] for coming up with a solution to the “sticky” character manifest bug.
I also think a special shout-out should go to the developers, for releasing map sources as quickly as they did and generally being very supportive of the mod community.