Blood Streams, Ragdoll Features, Office Complex, Objects

Wow, they really do that? That’s really bad. Have all the MW games done it that way?

I mean even the BF3 ragdolls not being able to be shot after dying is a little annoying but at least they’re affected by nearby explosions to the best of my knowledge.

wow thats all like a totally huge deal

inorite?

Well to me the way you put it seemed like you thought it was a good idea for the ragdolls to just shut down after a few seconds.

In a game about killing, you’d think they’d put at least a little effort into deaths.

Yes, it is a big fucking deal.

Ever played old games? How they just fell on their knees and fell face down, and completed the animation no matter what stood in their way?

Yeah, big fucking deal, when you want a quality game.

Question - Will death ragdolls in BM be collidable?
In other words, when you kill someone will their body be able to react with other dead bodies/objects?
–Edit–
Plus another suggestion that I’ve got in mind…
When you shoot soldiers in Crysis, the impacts are a sort of misty dust look because they are wearing vests, etc. And when they die, the blood starts to impact. Since the marines wear vests too, would it be possible to have the same thing? I’m not saying I want it though. I just had another random idea popping up in my head.

lol

Also, the blood impacts are ridiculous like episode two so you can see the impacts from afar in both light and dark areas.

You can pick up a headcrab’s ragdoll and paint the world green, then when you are done you can gib it.
Does that answer your question?

:awesome:

I’m going to paint headcrab goo smileyfaces all over BM Research Facility.

I’m going to do it joker in arkham asylum style.

:open_mouth: What do you pick it up with?

… What do you mean?

You’ll pick up things by normal half life style levitation.

OR You’ll pick up things by pressing E on default keybinds.

Sorry about that. I haven’t played Half-Life 2 in a long time. I’m a crazy HL1 fanboy.

I think it’s been said before that they are using standard ragdoll physics. I personally would be all for animation / ragdoll blend similar to Left4Dead but obviously it is down to how the devs want to do it.

It’s more coding and animation work at the end of the day.

I’m not sure I follow you. Are you saying the blood glows like antlion blood or what?

I think he means that the blood sprites are clearly visible even in complete darkness. Correct me if I’m wrong.

I think he means that there’s a distance effect that’s huge and exaggerated and equally visible in any lighting condition, and a close up effect where it sits in the scene better and is smaller.

I think every valve game since OB uses this on more stuff than just blood. L4d definitely does it for bullet impacts.

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