CONSOLE.LOG wouldn’t upload, so I did some copypasta. Thanks for the hommie-help.
CSoundEmitterSystem: Registered 1018 sounds
scripts\talker\c1a2_scenes.txt(token 263) : No such criterion ‘IsSci02Stairway_NULL’ for rule ‘SCI02_Farewell’
scripts\talker\c1a2_scenes.txt(token 267) : No such response ‘SCI02_Farewell’ for rule ‘SCI02_Farewell’
Discarded rule SCI02_Farewell
scripts\talker\c2a5_scenes.txt(token 84) : Multiple definitions for criteria ‘IsGRDbundy’
CResponseSystem: scripts\talker\response_rules.txt (254 rules, 278 criteria, and 1545 responses)
maxplayers set to 1
Heap: 256.00 Mb
Steam config directory: c:\program files\steam\steamapps\christopherlee63\source sdk base 2007\platform\config
Parsed 35 text messages
execing config.cfg
Sound Initialization: Start
DS :s tereo speaker configuration detected
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Sound Initialization: Finish, Sampling Rate: 44100
2 CPUs (1 physical), Frequency: 3.0 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
execing valve.rc
execing autoexec.cfg
execing config.cfg
Legacy Surround disabled.
Sound Initialization: Start
DS :s tereo speaker configuration detected
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Sound Initialization: Finish, Sampling Rate: 44100
exec: couldn’t exec userconfig.cfg
CTFSteamStats: failed to download stats from Steam, EResult 2
Loading game from SAVE\half-life-004.sav…
---- Host_NewGame ----
Spawn Server: bm_c2a1b
Error! Variable “$envmap” is multiply defined in material “maps/bm_c2a1b/metal/rusted_yellow_metal_dial_1024_1543_-225”!
Error! Variable “$envmaptint” is multiply defined in material “maps/bm_c2a1b/metal/rusted_yellow_metal_dial_1024_1543_-225”!
Error! Flag “$normalmapalphaenvmapmask” is multiply defined in material “maps/bm_c2a1b/metal/rusted_yellow_metal_dial_1024_1543_-225”!
env_cubemap used on world geometry without rebuilding map. . ignoring: decals/graffiti_diefreeman
SOLID_VPHYSICS static prop with no vphysics model! (models/props_residue/exhaust_fan_ring.mdl)
Loading game from //MOD/SAVE/bm_c2a1b.HL1…
execing skill_manifest.cfg
execing skill.cfg
Set Gravity 600.0 (0.250 tolerance)
PrecacheScriptSound ‘vo\c2a2a\SatelliteLaunch\grd01_idle_physicstorocketscience01.wa’ failed, no such sound script entry
PrecacheScriptSound ‘vo\c2a2a\SatelliteLaunch\grd01_idle_physicstorocketscience03.wa’ failed, no such sound script entry
PrecacheScriptSound ‘vo\c2a2a\SatelliteLaunch\grd01_idle_physicstorocketscience02.wa’ failed, no such sound script entry
PrecacheScriptSound ‘vo\c3a2e\teleportation\sci09_nojump_whatareyouwaitingforman01.w’ failed, no such sound script entry
PrecacheScriptSound ‘vo\c3a2e\teleportation\sci09_underattack_holdoffthesebeasts01.w’ failed, no such sound script entry
“materials/effects/models/model_blood_red.vtf”: can’t be found on disk
PrecacheScriptSound ‘HL2Player.PickupWeapon’ failed, no such sound script entry
props_blackmesa/health_charger.mdl : material “models/props_blackmesa/,” not found.
props_junk\crate48x48_gib1.mdl : material “models/props_generic/lambert1” not found.
Error! Variable “$surfaceprop” is multiply defined in material “models/props_c17/oil_drum_chunks001a”!
Error! Variable “$detail” is multiply defined in material “models/zombies/zscient_b”!
Error! Variable “$detailscale” is multiply defined in material “models/zombies/zscient_b”!
Error! Variable “$detailblendfactor” is multiply defined in material “models/zombies/zscient_b”!
Error! Variable “$detailblendmode” is multiply defined in material “models/zombies/zscient_b”!
Error! Variable “$detail” is multiply defined in material “models/zombies/zscient_h”!
Error! Variable “$detailscale” is multiply defined in material “models/zombies/zscient_h”!
Error! Variable “$detailblendfactor” is multiply defined in material “models/zombies/zscient_h”!
Error! Variable “$detailblendmode” is multiply defined in material “models/zombies/zscient_h”!
PrecacheScriptSound ‘npc_zombie.Swat’ failed, no such sound script entry
PrecacheScriptSound ‘weapon_frag.Single_NPC’ failed, no such sound script entry
CResponseSystem: scripts\talker\announcements_blastpit.txt (1 rules, 1 criteria, and 1 responses)
Error! Variable “$detail” is multiply defined in material “models/xenians/houndeye/houndeye”!
Error! Variable “$detailscale” is multiply defined in material “models/xenians/houndeye/houndeye”!
Error! Variable “$detailblendfactor” is multiply defined in material “models/xenians/houndeye/houndeye”!
Error! Variable “$detailblendmode” is multiply defined in material “models/xenians/houndeye/houndeye”!
Error! Variable “$detail” is multiply defined in material “models/xenians/bullsquid/diffuse_2”!
Error! Variable “$detailscale” is multiply defined in material “models/xenians/bullsquid/diffuse_2”!
Error! Variable “$detailblendfactor” is multiply defined in material “models/xenians/bullsquid/diffuse_2”!
Error! Variable “$detailblendmode” is multiply defined in material “models/xenians/bullsquid/diffuse_2”!
Attempting to precache model, but model name is NULL
Created class baseline: 42 classes, 8800 bytes.
Game started
Missing CD Key from registry, inserting blank key
Half-Life 2
Map: bm_c2a1b
Players: 1 / 1
Build: 4104
Server Number: 1
material “” not found.
Couldn’t load pixel shader bms_scanlines_ps20
Initializing renderer…
Couldn’t load pixel shader bms_postprocess_ps20
Failed to load models/gibs/humans/brain.mdl!
Failed to load sound “ambient\tones\tunnel_wind_loop.wav”, file probably missing from disk/repository
Failed to load sound “ambient\tones\fan2_loop.wav”, file probably missing from disk/repository
Failed to load sound “ambient\tones\fan2_loop.wav”, file probably missing from disk/repository
Failed to load sound “ambient\tones\fan2_loop.wav”, file probably missing from disk/repository
Dropped christopherlee63 from server (Server shutting down)
Host_WriteConfiguration: Wrote cfg/config.cfg
CreateEvent: event ‘server_shutdown’ not registered.
CSoundEmitterSystem: Registered 1018 sounds
scripts\talker\c1a2_scenes.txt(token 263) : No such criterion ‘IsSci02Stairway_NULL’ for rule ‘SCI02_Farewell’
scripts\talker\c1a2_scenes.txt(token 267) : No such response ‘SCI02_Farewell’ for rule ‘SCI02_Farewell’
Discarded rule SCI02_Farewell
scripts\talker\c2a5_scenes.txt(token 84) : Multiple definitions for criteria ‘IsGRDbundy’
CResponseSystem: scripts\talker\response_rules.txt (254 rules, 278 criteria, and 1545 responses)
maxplayers set to 1
Heap: 256.00 Mb
Steam config directory: c:\program files\steam\steamapps\christopherlee63\source sdk base 2007\platform\config
Parsed 35 text messages
execing config.cfg
Sound Initialization: Start
DS :s tereo speaker configuration detected
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Sound Initialization: Finish, Sampling Rate: 44100
2 CPUs (1 physical), Frequency: 3.0 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
execing valve.rc
execing autoexec.cfg
execing config.cfg
Legacy Surround disabled.
Sound Initialization: Start
DS :s tereo speaker configuration detected
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Sound Initialization: Finish, Sampling Rate: 44100
exec: couldn’t exec userconfig.cfg
CTFSteamStats: failed to download stats from Steam, EResult 2
Loading game from SAVE\half-life-004.sav…
---- Host_NewGame ----
Spawn Server: bm_c2a1b
Error! Variable “$envmap” is multiply defined in material “maps/bm_c2a1b/metal/rusted_yellow_metal_dial_1024_1543_-225”!
Error! Variable “$envmaptint” is multiply defined in material “maps/bm_c2a1b/metal/rusted_yellow_metal_dial_1024_1543_-225”!
Error! Flag “$normalmapalphaenvmapmask” is multiply defined in material “maps/bm_c2a1b/metal/rusted_yellow_metal_dial_1024_1543_-225”!
env_cubemap used on world geometry without rebuilding map. . ignoring: decals/graffiti_diefreeman
SOLID_VPHYSICS static prop with no vphysics model! (models/props_residue/exhaust_fan_ring.mdl)
Loading game from //MOD/SAVE/bm_c2a1b.HL1…
execing skill_manifest.cfg
execing skill.cfg
Set Gravity 600.0 (0.250 tolerance)
PrecacheScriptSound ‘vo\c2a2a\SatelliteLaunch\grd01_idle_physicstorocketscience01.wa’ failed, no such sound script entry
PrecacheScriptSound ‘vo\c2a2a\SatelliteLaunch\grd01_idle_physicstorocketscience03.wa’ failed, no such sound script entry
PrecacheScriptSound ‘vo\c2a2a\SatelliteLaunch\grd01_idle_physicstorocketscience02.wa’ failed, no such sound script entry
PrecacheScriptSound ‘vo\c3a2e\teleportation\sci09_nojump_whatareyouwaitingforman01.w’ failed, no such sound script entry
PrecacheScriptSound ‘vo\c3a2e\teleportation\sci09_underattack_holdoffthesebeasts01.w’ failed, no such sound script entry
“materials/effects/models/model_blood_red.vtf”: can’t be found on disk
PrecacheScriptSound ‘HL2Player.PickupWeapon’ failed, no such sound script entry
props_blackmesa/health_charger.mdl : material “models/props_blackmesa/,” not found.
CSoundEmitterSystem: Registered 1018 sounds
scripts\talker\c1a2_scenes.txt(token 263) : No such criterion ‘IsSci02Stairway_NULL’ for rule ‘SCI02_Farewell’
scripts\talker\c1a2_scenes.txt(token 267) : No such response ‘SCI02_Farewell’ for rule ‘SCI02_Farewell’
Discarded rule SCI02_Farewell
scripts\talker\c2a5_scenes.txt(token 84) : Multiple definitions for criteria ‘IsGRDbundy’
CResponseSystem: scripts\talker\response_rules.txt (254 rules, 278 criteria, and 1545 responses)
maxplayers set to 1
Heap: 256.00 Mb
Steam config directory: c:\program files\steam\steamapps\christopherlee63\source sdk base 2007\platform\config
Parsed 35 text messages
execing config.cfg
Sound Initialization: Start
DS :s tereo speaker configuration detected
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Sound Initialization: Finish, Sampling Rate: 44100
2 CPUs (1 physical), Frequency: 3.0 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
execing valve.rc
execing autoexec.cfg
execing config.cfg
Legacy Surround disabled.
Sound Initialization: Start
DS :s tereo speaker configuration detected
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Sound Initialization: Finish, Sampling Rate: 44100
exec: couldn’t exec userconfig.cfg
CTFSteamStats: failed to download stats from Steam, EResult 2
Loading game from SAVE\half-life-004.sav…
---- Host_NewGame ----
Spawn Server: bm_c2a1b
Error! Variable “$envmap” is multiply defined in material “maps/bm_c2a1b/metal/rusted_yellow_metal_dial_1024_1543_-225”!
Error! Variable “$envmaptint” is multiply defined in material “maps/bm_c2a1b/metal/rusted_yellow_metal_dial_1024_1543_-225”!
Error! Flag “$normalmapalphaenvmapmask” is multiply defined in material “maps/bm_c2a1b/metal/rusted_yellow_metal_dial_1024_1543_-225”!
env_cubemap used on world geometry without rebuilding map. . ignoring: decals/graffiti_diefreeman
SOLID_VPHYSICS static prop with no vphysics model! (models/props_residue/exhaust_fan_ring.mdl)
Loading game from //MOD/SAVE/bm_c2a1b.HL1…
execing skill_manifest.cfg
execing skill.cfg
Set Gravity 600.0 (0.250 tolerance)
PrecacheScriptSound ‘vo\c2a2a\SatelliteLaunch\grd01_idle_physicstorocketscience01.wa’ failed, no such sound script entry
PrecacheScriptSound ‘vo\c2a2a\SatelliteLaunch\grd01_idle_physicstorocketscience03.wa’ failed, no such sound script entry
PrecacheScriptSound ‘vo\c2a2a\SatelliteLaunch\grd01_idle_physicstorocketscience02.wa’ failed, no such sound script entry
PrecacheScriptSound ‘vo\c3a2e\teleportation\sci09_nojump_whatareyouwaitingforman01.w’ failed, no such sound script entry
PrecacheScriptSound ‘vo\c3a2e\teleportation\sci09_underattack_holdoffthesebeasts01.w’ failed, no such sound script entry
“materials/effects/models/model_blood_red.vtf”: can’t be found on disk
PrecacheScriptSound ‘HL2Player.PickupWeapon’ failed, no such sound script entry
props_blackmesa/health_charger.mdl : material “models/props_blackmesa/,” not found.
props_junk\crate48x48_gib1.mdl : material “models/props_generic/lambert1” not found.
Error! Variable “$surfaceprop” is multiply defined in material “models/props_c17/oil_drum_chunks001a”!
Error! Variable “$detail” is multiply defined in material “models/zombies/zscient_b”!
Error! Variable “$detailscale” is multiply defined in material “models/zombies/zscient_b”!
Error! Variable “$detailblendfactor” is multiply defined in material “models/zombies/zscient_b”!
Error! Variable “$detailblendmode” is multiply defined in material “models/zombies/zscient_b”!
Error! Variable “$detail” is multiply defined in material “models/zombies/zscient_h”!
Error! Variable “$detailscale” is multiply defined in material “models/zombies/zscient_h”!
Error! Variable “$detailblendfactor” is multiply defined in material “models/zombies/zscient_h”!
Error! Variable “$detailblendmode” is multiply defined in material “models/zombies/zscient_h”!
PrecacheScriptSound ‘npc_zombie.Swat’ failed, no such sound script entry
PrecacheScriptSound ‘weapon_frag.Single_NPC’ failed, no such sound script entry
CResponseSystem: scripts\talker\announcements_blastpit.txt (1 rules, 1 criteria, and 1 responses)
Error! Variable “$detail” is multiply defined in material “models/xenians/houndeye/houndeye”!
Error! Variable “$detailscale” is multiply defined in material “models/xenians/houndeye/houndeye”!
Error! Variable “$detailblendfactor” is multiply defined in material “models/xenians/houndeye/houndeye”!
Error! Variable “$detailblendmode” is multiply defined in material “models/xenians/houndeye/houndeye”!
Error! Variable “$detail” is multiply defined in material “models/xenians/bullsquid/diffuse_2”!
Error! Variable “$detailscale” is multiply defined in material “models/xenians/bullsquid/diffuse_2”!
Error! Variable “$detailblendfactor” is multiply defined in material “models/xenians/bullsquid/diffuse_2”!
Error! Variable “$detailblendmode” is multiply defined in material “models/xenians/bullsquid/diffuse_2”!
Attempting to precache model, but model name is NULL
Created class baseline: 42 classes, 8800 bytes.
Game started
Half-Life 2
Map: bm_c2a1b
Players: 1 / 1
Build: 4104
Server Number: 1
material “” not found.
Couldn’t load pixel shader bms_scanlines_ps20
Initializing renderer…
Couldn’t load pixel shader bms_postprocess_ps20
Failed to load models/gibs/humans/brain.mdl!
Couldn’t load pixel shader bms_flare_threshold_ps20
Couldn’t load pixel shader bms_flare_ps20
Couldn’t load pixel shader bms_flare_modulate_ps20
Sending full update to Client christopherlee63
Set Gravity 600.0 (0.250 tolerance)
Signon traffic “CLIENT”: incoming 67.806 KB, outgoing 1.188 KB
Failed to load sound “ambient\tones\tunnel_wind_loop.wav”, file probably missing from disk/repository
Failed to load sound “ambient\tones\fan2_loop.wav”, file probably missing from disk/repository
Failed to load sound “ambient\tones\fan2_loop.wav”, file probably missing from disk/repository
Failed to load sound “ambient\tones\fan2_loop.wav”, file probably missing from disk/repository
Dynamic Link Error: (info_node_link) unable to form between nodes 380 and 97
Dynamic Link Error: (info_node_link) unable to form between nodes 379 and 98
ai_network(.PAVCBaseEntity@@) thinking for 47.69 ms!!!
Soundscape: c2a1a.generic_corridor
Redownloading all lightmaps
R_RedownloadAllLightmaps took 377.562 msec!