You can already remove the bob and the viewmodel. Go to Options, Black Mesa tab, and fiddle with the options there, then go to the console and type r_drawviewmodel 0 and you should be set.
- Unsure, but you disable the tilting left/right, thats what you’re talking about.
- You can disable view models in just about every source game, so it’s a fair assumption that you can do it with ours (console command, r_drawviewmodel 0)
Does that command work in Source? I know it does in GoldSrc, and in Source the holster command is impulse 200, dunno about that one, though.
Edit: I’ll take the ninja as confirmation.
I’m trying to get into bunny hoping and I really can’t find anything for Black Mesa, was this run just completely out of the box Black Mesa? Since I’m not even getting any movement forward. xD
You’re just being deliberately antagonistic at this point. I told you I would ban you if you brought it up again. I’m not going to this time, but stop bringing it up or I will next time. If you can’t separate our position from “they hate bunny hopping,” I don’t know what more I can say. It’s got nothing to do with immersion. Or forbidding. Or banning Steam accounts. And everything to do with resources and desire.
As for tilt, yes, disable-able in the options. Was in the mod too. Viewmodel is done with r_drawviewmodel 0, as it is in every Source game ever.
Edit: Oh wow, I somehow missed an entire page.
- There is a toggle option to disable headbob, and a slider for head roll in the Black Mesa tab of the options menu in the mod version. I see no reason why it wouldn’t be there in the retail release.
- Try the console command r_viewmodel 0 (with sv_cheats set to 1) It’s unlikely that the devs will add a menu option to this, since 99% of players like to play with their guns out and another .8% are using it to take screenshots with cheats on for notarget and noclip anyway.
I actually thought the footstep sounds were one of the best parts of the game. They were all custom made instead of reusing the stock HL2 ones like every other mod does, and the game handled jump sounds properly with a slight one for the liftoff and a heavy one for the landing, unlike the “jumping up is loud” method most games use.
The drop sounds sound fine to me - I just went through them to see if I noticed any “3 legs” in any of them, since you mentioned it, and to me it just sounds like Gordon isn’t landing flat on both feet, which for most of the jumps you make in the game, he probably wouldn’t.